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@gtk2k
Created July 17, 2022 05:26
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Runtime Editor で Trilib をつかってモデルをインポート
using UnityEngine;
using Battlehub.RTEditor;
using Battlehub.RTCommon;
using System.Threading.Tasks;
using System.IO;
using Battlehub.RTSL.Interface;
using System;
using UnityObject = UnityEngine.Object;
using System.Threading;
using TriLibCore;
namespace Battlehub.RTImporter
{
public class TriLibImporterAsync : ProjectFileImporterAsync
{
public override int Priority
{
get { return int.MinValue; }
}
public override string FileExt
{
get { return ".fbx"; }
}
public override string IconPath
{
get { return "Importers/GLTF"; }
}
public override Type TargetType
{
get { return typeof(GameObject); }
}
private AssetLoaderOptions CreateTrilibAssetLoaderOptions()
{
AssetLoaderOptions assetLoaderOptions = AssetLoader.CreateDefaultLoaderOptions();
assetLoaderOptions.AddAssetUnloader = false;
assetLoaderOptions.ImportMaterials = true;
//assetLoaderOptions.AutomaticallyPlayLegacyAnimations = false;
assetLoaderOptions.ImportTextures = true;
assetLoaderOptions.ImportColors = true;
assetLoaderOptions.UseFileScale = true;
assetLoaderOptions.OptimizeMeshes = false;
assetLoaderOptions.SortHierarchyByName = false;
assetLoaderOptions.ReadAndWriteEnabled = true;
assetLoaderOptions.ForceGCCollectionWhileLoading = false;
assetLoaderOptions.ScaleFactor = 1f;
assetLoaderOptions.AlphaMaterialMode = TriLibCore.General.AlphaMaterialMode.Transparent;
return assetLoaderOptions;
}
private Task<GameObject> BuildFromTrilib(string filePath)
{
TaskCompletionSource<GameObject> tcs = new TaskCompletionSource<GameObject>();
AssetLoaderOptions assetLoaderOptions = CreateTrilibAssetLoaderOptions();
assetLoaderOptions.Timeout = 1800; // 30 minutes
GameObject go = null;
AssetLoader.LoadModelFromFile(filePath, ctx =>
{
go = ctx.RootGameObject;
go.SetActive(false);
},
ctx =>
{
tcs.SetResult(go);
},
(ctx, progress) => { },
err =>
{
tcs.SetException(err.GetInnerException());
},
null, assetLoaderOptions, null);
return tcs.Task;
}
public override async Task ImportAsync(string filePath, string targetPath, IProjectAsync project, CancellationToken cancelToken)
{
GameObject go = null;
try
{
go = await BuildFromTrilib(filePath);
IRuntimeEditor editor = IOC.Resolve<IRuntimeEditor>();
ProjectItem folder = project.Utils.GetFolder(Path.GetDirectoryName(targetPath));
Transform[] children = go.GetComponentsInChildren<Transform>(true);
for (int i = 0; i < children.Length; ++i)
{
children[i].gameObject.AddComponent<ExposeToEditor>();
if(i % 100 == 0)
{
await Task.Yield();
}
}
await editor.CreatePrefabAsync(folder, go.GetComponent<ExposeToEditor>(), true);
}
catch(Exception e)
{
throw new FileImporterException(e.Message, e);
}
finally
{
if (go != null)
{
UnityObject.Destroy(go);
}
}
}
}
}
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