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struct OAMData { int y, x, tile, flags; }; | |
void render_line(int line) { | |
int x,c = 0; | |
struct OAMData oam_per_line[10]; | |
unsigned int *screen_buff = sdl_get_framebuffer(); | |
for(int i = 0; i < 40; i++) { // 40 * 4byte = 160byte (0xfe00 ~ ) | |
int y = mem_get_raw(0xfe00 + (i * 4)) - 16; | |
if(line < y || line >= y + 8 + (sprite_size * 8)) continue; | |
oam_per_line[i].y = y; | |
oam_per_line[i].x = mem_get_raw(0xfe00 + (i * 4) + 1) - 8; | |
oam_per_line[i].tile = mem_get_raw(0xfe00 + (i * 4) + 2); | |
oam_per_line[i].flags = mem_get_raw(0xfe00 + (i * 4) + 3); | |
c++; | |
if(c == 10) break; | |
} | |
if(c) sort_sprites(oam_per_line, c); | |
for(int x = 0; x < 160; x++) { | |
if(line >= window_y && window_enable && line - window_y < 144) { | |
xm = x; | |
ym = line - window - y; | |
map_select = window_tilemap_select; | |
} else { | |
xm = (x + scroll_x) % 256; | |
ym = (line + scroll_y) % 256; | |
map_select = tilemap_select; | |
} | |
} | |
} | |
int lcd_cycle(void) { | |
int cycles = cpu_get_cycles(); | |
int frame, prev_line; | |
if(sdl_update()) return 0; | |
frame = cycles % (70244 / 4); // HBlank, Reading OAM/VRAM, VBlank period. | |
lcd_line = frame / (456 / 4); // HBlank, Reading OAM/VRAM. | |
if(lcd_line != prev_line && lcd_line < 144) render_line(lcd_line); | |
if(prev_line == 143 && lcd_line == 144) { | |
draw_stuff(); | |
interrupt(INTR_VBLANK); | |
sdl_frame(); | |
} | |
prev_line = lcd_line; | |
return 1; | |
} |
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uint32_t rgb888[64] = { | |
0x787878, 0x2000B0, 0x2800B8, 0x6010A0, 0x982078, 0xB01030, 0xA03000, 0x784000, | |
0x485800, 0x386800, 0x386C00, 0x306040, 0x305080, 0x000000, 0x000000, 0x000000, | |
0xB0B0B0, 0x4060F8, 0x4040FF, 0x9040F0, 0xD840C0, 0xD84060, 0xE05000, 0xC07000, | |
0x888800, 0x50A000, 0x48A810, 0x48A068, 0x4090C0, 0x000000, 0x000000, 0x000000, | |
0xFFFFFF, 0x60A0FF, 0x5080FF, 0xA070FF, 0xF060FF, 0xFF60B0, 0xFF7830, 0xFFA000, | |
0xE8D020, 0x98E800, 0x70F040, 0x70E090, 0x60D0E0, 0x787878, 0x000000, 0x000000, | |
0xFFFFFF, 0x90D0FF, 0xA0B8FF, 0xC0B0FF, 0xE0B0FF, 0xFFB8E8, 0xFFC8B8, 0xFFD8A0, | |
0xFFF090, 0xC8F080, 0xA0F0A0, 0xA0FFC8, 0xA0FFF0, 0xA0A0A0, 0x000000, 0x000000 | |
}; | |
uint32_t col888[4] = { 0xbfd3a0, 0x86986c, 0x4a553b, 0x1f1f1f }; | |
SDL_Window *window; | |
SDL_Renderer *renderer; | |
SDL_Texture *tex; | |
SDL_Init(SDL_INIT_EVERYTHING); | |
SDL_CreateWindowAndRenderer(GAMEBOY_SCREEN_HEIGHT, GAMEBOY_SCREEN_WIDTH, 0, &window, &renderer); | |
SDL_SetWindowTitle(window,"GucchanBoy (gucchan)"); | |
SDL_RendererInfo info; | |
SDL_GetRendererInfo(renderer, &info); | |
tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, GAMEBOY_SCREEN_WIDTH, GAMEBOY_SCREEN_HEIGHT); | |
uint32_t* line; | |
uint8_t* line8; | |
int pitch; | |
SDL_LockTexture(tex, NULL, reinterpret_cast<void**>(&line8), &pitch); | |
for(int y=0;y<GAMEBOY_SCREEN_HEIGHT;y++){ | |
line = reinterpret_cast<uint32_t*>(line8); | |
for(int x=0;x<GAMEBOY_SCREEN_WIDTH; x++) line[x] = col888[(x >> 4) & 3]; | |
line8+=pitch; | |
} | |
SDL_UnlockTexture(tex); | |
SDL_RenderClear(renderer); | |
SDL_Rect rect; | |
rect.x = rect.y = 0; | |
rect.w = GAMEBOY_SCREEN_WIDTH; | |
rect.h = GAMEBOY_SCREEN_HEIGHT; | |
SDL_RenderCopy(renderer, tex, &rect, NULL); | |
SDL_RenderPresent(renderer); | |
SDL_Delay(300000); |
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