Created
August 16, 2023 20:58
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use std::time::{Duration, Instant}; | |
use actix::prelude::*; | |
use rand::Rng; | |
use tokio::time::sleep; | |
#[actix_rt::main] | |
async fn main() { | |
let actor = MyActor::start_default(); | |
println!("Sending Ping(1)"); | |
let ping1_fut = actor.send(Ping(1)); | |
println!("Sending Ping(2)"); | |
let ping2_fut = actor.send(Ping(2)); | |
println!("Sending Ping(3)"); | |
let ping3_fut = actor.send(Ping(3)); | |
println!("Waiting for Ping(2) response"); | |
let start = Instant::now(); | |
let response = ping2_fut.await.unwrap(); | |
let end = Instant::now(); | |
let duration = end - start; | |
println!( | |
"Ping(2) response: {response}. Total wait time: {}", | |
duration.as_millis() | |
); | |
// println!("Waiting for Ping(1) response"); | |
// let response = ping1_fut.await.unwrap(); | |
// println!("Ping(1) response: {response}"); | |
// println!("Waiting for Ping(3) response"); | |
// let response = ping3_fut.await.unwrap(); | |
// println!("Ping(3) response: {response}"); | |
} | |
#[derive(Message)] | |
#[rtype(result = "String")] | |
struct Ping(usize); | |
#[derive(Default)] | |
struct MyActor {} | |
impl Actor for MyActor { | |
type Context = Context<Self>; | |
} | |
impl Handler<Ping> for MyActor { | |
type Result = ResponseFuture<String>; | |
fn handle(&mut self, msg: Ping, _ctx: &mut Self::Context) -> Self::Result { | |
Box::pin(async move { | |
let sleep_time = Duration::from_millis(random()); | |
println!( | |
"{:#?}: Processing Ping({}) with sleep time {}", | |
std::thread::current().name().unwrap(), | |
msg.0, | |
sleep_time.as_millis() | |
); | |
sleep(sleep_time).await; | |
println!( | |
"{:#?}: Woke up from Ping({})", | |
std::thread::current().name().unwrap(), | |
msg.0 | |
); | |
format!("Response to {}", msg.0) | |
}) | |
} | |
} | |
fn random() -> u64 { | |
let mut rng = rand::thread_rng(); | |
rng.gen_range(1000..=5000) | |
} |
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