Skip to content

Instantly share code, notes, and snippets.

@guillermogotre
Created November 11, 2017 18:10
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save guillermogotre/64ce158db331f6f9c8e35c2e4efd83a1 to your computer and use it in GitHub Desktop.
Save guillermogotre/64ce158db331f6f9c8e35c2e4efd83a1 to your computer and use it in GitHub Desktop.
HackerRank - The Bomberman Game / Helper
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<style>
td{
border: 1px black solid;
width: 20px;
height: 20px;
background-color: lightgreen;
text-align: center;
}
td.bomb{
background-color: lightcoral;
}
</style>
<script
src="https://code.jquery.com/jquery-3.2.1.slim.js"
integrity="sha256-tA8y0XqiwnpwmOIl3SGAcFl2RvxHjA8qp0+1uCGmRmg="
crossorigin="anonymous"></script>
</head>
<body>
<div id="controllers">
<label>Rows <input type="text" id="rows"></label>
<label>Columns <input type="text" id="columns"></label>
<button id="reset">Reset</button>
</div>
<div id="content">
</div>
<button id="button">Go!</button>
<script>
//Generate bombs
var iter = 0;
var matrix = [];
let rows = 3;
let columns = 4;
function emptyMatrix(){
matrix.dele
for(var i=0; i<rows; i++){
matrix[i] = [];
for(var j=0; j<columns; j++){
matrix[i][j] = 0;
}
}
};
function tdOnClick(){
var td = $(this);
var j = td.index();
var i = td.parent().index();
td.toggleClass('bomb');
if(td.hasClass('bomb')) {
matrix[i][j] = 3;
td.html('3');
}
else {
matrix[i][j] = 0;
td.html('0');
}
}
function drawMatrix(){
var table = $("<table></table>");
for(var i=0; i< rows; i++){
var tableRow = $("<tr></tr>");
for(var j=0; j<columns; j++){
var tableData = $(`<td>${matrix[i][j]}</td>`);
tableData.click(tdOnClick);
if(matrix[i][j] !== 0)
tableData.addClass('bomb');
tableRow.append(tableData);
}
table.append(tableRow);
}
$("#content").append(`<h3>${iter}</h3>`).append(table);
}
function getNeigh(i,j){
let res = [];
if(i-1 >= 0)
res.push([i-1,j]);
else
res.push(undefined);
if(i+1 < rows)
res.push([i+1,j]);
else
res.push(undefined);
if(j-1 >= 0)
res.push([i,j-1]);
else
res.push(undefined);
if(j+1 < columns)
res.push([i,j+1]);
else
res.push(undefined);
//console.log(res);
return res;
}
function updateMatrix(){
let newMatrix = [];
//Generate the empty matrix
for(let i=0; i<rows; i++){
newMatrix.push([]);
for(let j=0; j<columns; j++){
newMatrix[i].push(undefined);
}
}
for(let i=0; i<rows; i++){
for(let j=0; j<columns; j++){
if(matrix[i][j] == 0)
newMatrix[i][j] = 0;
else{
let count = matrix[i][j] - 1;
if(count === 0) {
newMatrix[i][j] = 0;
for (pos of getNeigh(i, j)) {
if (pos !== undefined) {
//console.log(pos);
newMatrix[pos[0]][pos[1]] = 0;
}
}
}
else if(newMatrix[i][j] === undefined){
newMatrix[i][j] = count;
}
}
}
}
matrix = newMatrix;
}
function fillMatrix(){
for(let i=0; i<rows; i++){
for (let j=0; j<columns; j++){
if(matrix[i][j] === 0)
matrix[i][j] = 3;
}
}
}
emptyMatrix();
$('#button').click(function(){
iter++;
updateMatrix();
if((iter != 0) && ((iter % 2) == 0))
fillMatrix();
drawMatrix();
});
$('#reset').click(function(){
rows = parseInt($("#rows").val());
columns = parseInt($("#columns").val());
console.log("RESET",rows,columns);
$("#content").empty();
iter = 0;
emptyMatrix();
drawMatrix();
});
$("#rows").val(rows);
$("#columns").val(columns);
drawMatrix();
</script>
</body>
</html>
@meysam81
Copy link

👍

@AnkitDhiman2
Copy link

nice bro

@RutujaGurav07
Copy link

Thanks it really helps

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment