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Tetris
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<canvas id="tetrisCanvas" width="100" height="100"></canvas> | |
<button onclick="leftBtnClick()">Rotate Left</button> | |
<button onclick="rightBtnClick()">Rotate Right</button> | |
<button onclick="getNextShape()">Next shape</button> | |
<script> | |
// rotate shape with proper size | |
var canvas = document.getElementById('tetrisCanvas'); | |
var ctx = canvas.getContext('2d'); | |
var shapes = [ | |
[[1, 1, 0, 0], // 'O' | |
[1, 1, 0, 0], | |
[0, 0, 0, 0], | |
[0, 0, 0, 0]], | |
[[0, 0, 1, 0], // 'I' | |
[0, 0, 1, 0], | |
[0, 0, 1, 0], | |
[0, 0, 1, 0]], | |
[[1, 1, 1, 0], // 'T' | |
[0, 1, 0, 0], | |
[0, 0, 0, 0], | |
[0, 0, 0, 0]], | |
[[0, 1, 1, 0], // 'S' | |
[1, 1, 0, 0], | |
[0, 0, 0, 0], | |
[0, 0, 0, 0]], | |
[[1, 1, 0, 0], // 'Z' | |
[0, 1, 1, 0], | |
[0, 0, 0, 0], | |
[0, 0, 0, 0]], | |
[[0, 1, 0, 0], // 'J' | |
[0, 1, 0, 0], | |
[1, 1, 0, 0], | |
[0, 0, 0, 0]], | |
[[1, 0, 0, 0], // 'L' | |
[1, 0, 0, 0], | |
[1, 1, 0, 0], | |
[0, 0, 0, 0]] | |
]; | |
var shapeSize = [2,4,3,3,3,3,3]; | |
var curShape = shapes[0], curShapeType = 0;; | |
draw(curShape); | |
function draw() { | |
ctx.fillStyle = 'white'; | |
ctx.fillRect(0, 0, 100, 100); | |
ctx.fillStyle = 'black'; | |
for (var y = 0; y < 4; y++) { | |
for (var x = 0; x < 4; x++) { | |
if (curShape[y][x]) { | |
ctx.fillRect(x * 20, y * 20, 19, 19); | |
} | |
} | |
} | |
} | |
function getNextShape() { | |
curShapeType = (curShapeType + 1) % 7; | |
curShape = shapes[curShapeType] | |
draw(); | |
} | |
function leftBtnClick() { | |
curShape = rotateLeft(curShape); | |
draw(); | |
} | |
function rightBtnClick() { | |
curShape = rotateRight(curShape); | |
draw(); | |
} | |
function initArray(piece) { | |
var ret = []; | |
for (var y = 0; y < 4; y++) { | |
ret[y] = piece[y].slice(); | |
} | |
return ret; | |
} | |
function rotateLeft(piece) { | |
var ret = initArray(piece); | |
var size = shapeSize[curShapeType]; | |
for (var y = 0; y < size; y++) { | |
for (var x = 0; x < size; x++) { | |
ret[y][x] = piece[x][(size-1) - y]; | |
} | |
} | |
return ret; | |
} | |
function rotateRight(piece) { | |
var ret = initArray(piece); | |
var size = shapeSize[curShapeType]; | |
for (var y = 0; y < size; y++) { | |
for (var x = 0; x < size; x++) { | |
ret[y][x] = piece[(size-1) - x][y]; | |
} | |
} | |
return ret; | |
} | |
</script> |
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