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=============
Melanie Lucas
=============
* Elemental (Paperbark)
* Summer Court
Needle: Strategist (+1: give someone relevant advice / +All: sacrifice short-term success for a long-term benefit)
Thread: Growth (+1: learn something unexpected / +All: rather than overcoming a problem, change yourself so that it's not one)
Touchstone: The Cypress Society, UMBC's mixed undergrad/postgrad philosophy club. Not a formal debate club, but an informal group that meets at late-night coffee shops to argue about history and politics.
Aspirations:
* I want to learn from my fetch, Belanie. Is she a threat? An ally? An insight into myself? 5/5
*
*
==========
ATTRIBUTES
==========
MENTAL (Tertiary) PHYSICAL (Primary) SOCIAL (Secondary)
------ -------- ------
Intelligence: ***** Strength: ***** Presence: *****
Wits: * Dexterity: * Manipulation: *
Resolve: **** Stamina: **** Composure: ****
======
SKILLS
======
MENTAL (Primary) PHYSICAL (Secondary) SOCIAL (Tertiary)
------ -------- ------
Academics: **** Athletics: * Animal Ken:
Crafts: * Brawl: ***** Empathy: **
Investigation: * Larceny: Expression: ****
Medicine: Firearms: Intimidation: **
Occult: Drive: * Persuasion: ***
Politics: *** Stealth: **** Socialize: *
Science: ** Survival: *** Streetwise:
Computer: * Weaponry: Subterfuge:
SPECIALTIES
-----------
Science (Botany)
Academics (Philosophy)
Brawl (Limbs)
==========
ADVANTAGES
==========
MERITS
------
Mantle (Summer) ***
Gain bonus dice equal to your character’s Mantle dots to mundane rolls to intimidate or cow someone.
Gain bonus dice equal to your character’s Mantle dots to mundane attack rolls when actively defending her freehold against a fae threat.
Gain general and ballistic armor equal to your character’s Mantle dots, which stacks with worn armor, when acting as a protector, bodyguard, or champion for someone else.
Contacts (UMBC faculty) *
Lethal Mien **
Dull Beacon ***
Parallel Lives
STYLES
------
Elemental Warrior (wood) *****
3 successes is exceptional on an elemental or brawl attack.
Add half wyrd (rounded down) to Dodge (doubled defense); also dodge firearms.
Spend glamour to make melee attacks from 10m and add 10m to ranged attacks; adds elemental effects.
When in significant contact with wood, + half wyrd (rounded down) health boxes.
Wrath of Titans: Spend a glamour to make successful attacks cause one of these tilts for the scene: Blinded (one eye), Deafened (one ear), Knocked Down.
DERIVED TRAITS
--------------
* Health: 9 (Size + Stamina)
* Willpower: 8 (Resolve + Composure)
* Clarity: 5 (Wits + Composure)
* Initiative: 8 (Dex + Composure + Mantle)
* Size: 5
* Speed: 11 (Str + Dex + 5)
* Defense: 2 (Lower of Dex or Wits + Athletics)
==============
ARCADIAN MAGIC
==============
* Wyrd: 4
* Glamour: 13 max, spend 4/turn
* Minor Frailty: Bane - The scent of woodsmoke
* Minor Frailty: Taboo - Never attempt something new alone
KITH
----
* When the Paperbark uses Empathy after a shift in mood, 3 successes are an exceptional success.
* Spend 1 Glamour and roll Stamina+Survival to enter a meditative trance in direct sunlight that grants sustenance as if having eaten and drunk, and Willpower as if having slept.
CONTRACTS
---------
Favoured Regalia: Sword, Shield
* Elemental Fury (Royal, Sword): 1+ glamour, instant. Inflict an environmental tilt radius 20m; +1 glamour for another tilt or an extra 20m; +(presence)B to anyone in the area; exclude selected targets. Loophole: publically rant, swear vengeance, or otherwise proclaim rage.
* Fortifying Presence (Royal, Shield): 2 glamour, instant. pres + emp + wyrd vs res + wyrd
* Primal Glory (Common, Sword): 2 glamour, instant. Choose an element; immune to mundane sources and half damage from magical sources. Gain armour +1/1 and 1L/turn to anyone within (wyrd) metres. Loophole: consume some of the element.
* Elemental Weapon (Common, Sword): 2 glamour, instant. pres+surv+wyrd: The character grabs a nearby element — such as water from a pond, flames from a fireplace, a rose from its bush, or electricity from a wall socket — and shapes it into any archaic weapon of her choosing; for example, fiery gauntlets that enhance her Brawl attacks, a frozen sword to wield in melee, or thrown javelins of lightning. The weapon has normal traits for its kind (p. 323), to which the player can add any of the following: +1 weapon modifier per success spent, or decrease the Initiative penalty by one per success spent, or +20/40/80 range per success spent, to a maximum of three successes per option. She may mix and match successes among these options. If the Elemental creates a weapon that fits her own elemental affinity, it merges with her Mask and mien to make her look terrifying — arcing flames leap up from the gauntlets to envelop her, or ice from the sword crawls along her body to create spikes. The player may make one Presence + Intimidation roll while the character wields the weapon, contested by one opponent’s Stamina + Wyrd. If she wins, the target suffers the Stunned Tilt. Changelings of other seemings with this benefit use their teacher’s favored element. Loophole: The character performs a showy trick with the mundane version of the element as an instant action.
* Vigilance of Ares (Common, Summer): 1 glamour, reflexive. +(mantle) to Initiative. Loophole: martial exercise in this scene.
* High Summer's Zeal (Common, Summer): 2 glamour, reflexive. pres+pers+mantle vs comp+wyrd. The target may not flee or back down. Loophole: they drew first blood.
* Shared Burden (Common, Shield): 2 glamour, instant. Heal 3 damage per 1L unpreventable to self, bashing then lethal. Loophole: strip of flesh from creature that inflicted the damage.
* Cloak of Night (Common, Shield): 1 glamour, instant, must be in the dark. wrap darkness around (stamina) willing companions. stealth rols affect everyone and get +(half wyrd rounded up), as long as nobody does anything to attract attention. Stealth-based actions are reflexive once per turn, including for companions. Loophole: The changeling and her companions don black articles of clothing that mark them as sneaks and rogues, such as masks or cloaks.
* Touch of Wrath (Common, Sword): 1 glamour, instant. int + crafts + wyrd, look at object (wizened), one damage for each success; exceptional ignores durability; double to natural materials. Loophole: object's owner stole/cheated/attempted it in this scene.
TOKENS
------
** Kant's Grounding for the Metaphysics of Morals
This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.
Catch: The reader and the subject have never discussed the selected topic before.
Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.
==============
CURRENT STATUS
==============
* Glamour: 13/13
* Willpower: 8/8
* Health: [ ][ ][ ][ ][ ][ ][ ][ ][ ]
* Clarity: [ ][ ][ ][ ][ ]
^ Touchstone: Cypress Society
=========
DICEPOOLS
=========
ATTACKS
-------
* Unarmed attack: 11L (Str + Brawl; lethal mien; up to 4m range; exceptional on 3+)
OTHER
-----
* Perception: 7 (Wits + Composure + full clarity + merit)
* Elemental Weapon: 12 (Presence + Survival + Wyrd); 7 (Presence + Intimidation) vs (Stamina + Wyrd) to stun.
* High Summer's Zeal: 12 (Pres + Pers + Mantle) vs (Comp + Wyrd)
* Fortifying Presence: 11 (Pres + Emp + Wyrd) vs (Res + Wyrd)
* Touch of Wrath: 10 (Intelligence + Crafts + Wyrd)
======
XP LOG
======
Start XP: 10
Gained XP: 80
Spent XP: 90
-----
Wyrd 1 -> 2 5xp
Presence 2 -> 3 4xp
Contacts (faculty) 1xp
Hollow N -> N+1 1xp
Survival 1 -> 2 2xp
E. Presence 2 -> 3 1xp
Persuasion 0 -> 1 2xp
Mantle 1 -> 2 1xp
Socialize 0 -> 1 2xp
Parallel Lives refund -3xp
Empathy 0 -> 1 2xp
Presence 3 -> 4 4xp
Wyrd 2 -> 3 5xp
Elemental Fury: Fairest 1xp
Shared Burden 2xp
Shared Burden: Ogre 1xp
Intimidation 0 -> 1 1xp
Mantle 2 -> 3 1xp
Resolve 2 -> 3 4xp
Persuasion 1 -> 2 2xp
Intelligence 3 -> 4 4xp
Stealth 3 -> 4 2xp
Strength 4 -> 5 4xp
Cloak of Night 2xp
Cloak of Night: Ogre 1xp
Brawl 3 -> 4 2xp
Empathy 1 -> 2 2xp
Brawl 4 -> 5 2xp
Intelligence 4 -> 5 4xp
Presence 4 -> 5 4xp
Resolve 3 -> 4 4xp
Persuasion 2 -> 3 2xp
Intimidation 1 -> 2 2xp
Survival 2 -> 3 2xp
Touch of Wrath 2xp
Touch of Wrath: Wizened 1xp
Dull Beacon 2 -> 3 2xp
Elemental Warrior 4 -> 5 2xp
Crafts 1 2xp
Wyrd 4 5xp
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