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### | |
# Class.Canvas | |
### | |
class Class.Canvas | |
constructor: (options)-> | |
# Variables | |
@items = [] | |
@fps = 30 | |
# Context initialize | |
until options? then return false | |
until options.canvasId? then return false | |
@el = document.getElementById options.canvasId | |
@width = @el.width = if options.width? then options.width else 800 | |
@height = @el.height = if options.height? then options.height else 800 | |
@ctx = @el.getContext("2d") | |
# Origin styles | |
@ctx.font = '18px sans-serif' | |
@ctx.strokeStyle = '#000' | |
@ctx.lineJoin = 'round' | |
@ctx.save() | |
# イベントリスナーの登録 | |
@events() | |
# Animation start | |
@startAnimation() | |
events: => | |
@el.addEventListener 'tick', @onTick, false | |
tick: => | |
@el.dispatchEvent new Event('tick') | |
onTick: => | |
@draw() | |
startAnimation: => | |
@draw() | |
@interval = setInterval @tick, Math.floor(1000/@fps) | |
stopAnimation: => | |
if @interval? then clearInterval @interval | |
addItem: (_id, _instance, _zIndex)=> | |
unless _id? | |
console.error 'undefind "id" => You must set the text that becomes the ID to the first argument.' | |
return false | |
unless _instance? | |
console.error 'undefind "instance" => You must set the instance of Path Class to the second argument.' | |
return false | |
unless _zIndex? | |
_maxZIndexItem = _.max @items, (item)-> | |
item.zIndex | |
_zIndex = _maxZIndexItem.zIndex + 1 | |
@items.push | |
id: _id | |
instance: _instance | |
zIndex: _zIndex | |
removeItem: (_id)=> | |
_item = _.findWhere(@items, {id: _id}) | |
if _item | |
@items = _.without @items, _item | |
else | |
false | |
draw: => | |
# Clear the canvas | |
@ctx.clearRect 0, 0, @width, @height | |
if @items.length > 0 | |
# zIndex 順に整列 | |
_sortItems = _.sortBy @items, 'zIndex' | |
for item in _sortItems | |
item.instance.draw() | |
### | |
# Class.WavePath | |
### | |
class Class.WavePath | |
constructor: (@canvas, @originX, @originY)-> | |
until @canvas? then return false | |
until @originX? then return false | |
until @originY? then return false | |
@ctx = @canvas.ctx | |
@frame = 0 | |
# インスタンス毎の差分 | |
@periodicityRange = Math.random() * 400 | |
@amplitudeRange = Math.random() * 2 * Math.PI | |
@style = | |
fillStyle: "rgba(#{Math.floor(Math.random() * 200)},#{Math.floor(Math.random() * 200)},255,0.3)" | |
# イベントリスナーの登録 | |
@events() | |
events: => | |
@canvas.el.addEventListener 'tick', @onTick, false | |
onTick: => | |
@frame++ | |
draw: => | |
# 描画前のスタイルを保存 | |
@ctx.save() | |
# スタイルのセット | |
@ctx.fillStyle = @style.fillStyle | |
# パスの描画 | |
@ctx.beginPath() | |
@drawPath() | |
@ctx.closePath() | |
@ctx.fill() | |
# 描画前のスタイルを復元 | |
@ctx.restore() | |
drawPath: => | |
t = @frame * 2 * ( Math.PI / 180 ) | |
# 周期 | |
_periodicity = 200 + @periodicityRange | |
# 振幅 | |
_amplitude = 30 * Math.sin (t + @amplitudeRange)/3 | |
# | |
_x = t | |
_y = Math.sin t | |
# 初期位置 | |
@ctx.moveTo @originX, @originY + _y * _amplitude | |
# | |
_i = @originX | |
while _i <= @canvas.width | |
x = t + (_i - @originX) / _periodicity | |
y = Math.sin(x) | |
@ctx.lineTo(_i, @originY + y * _amplitude) | |
_i += 10 | |
@ctx.lineTo(_i, @canvas.height) | |
@ctx.lineTo(@originX, @canvas.height) | |
### | |
# Run | |
### | |
$ -> | |
window.Canvas = new Class.Canvas | |
canvasId: 'canvas' | |
height: 300 | |
Canvas.addItem 'sin0', new Class.WavePath(Canvas, 0, 150), 0 | |
Canvas.addItem 'sin1', new Class.WavePath(Canvas, 0, 150), 1 | |
Canvas.addItem 'sin2', new Class.WavePath(Canvas, 0, 150), 2 | |
Canvas.addItem 'sin3', new Class.WavePath(Canvas, 0, 150), 3 | |
Canvas.addItem 'sin4', new Class.WavePath(Canvas, 0, 150), 4 |
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