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Composable BubbleEmitter
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import androidx.compose.animation.core.Animatable | |
import androidx.compose.animation.core.Easing | |
import androidx.compose.animation.core.LinearEasing | |
import androidx.compose.animation.core.tween | |
import androidx.compose.foundation.Canvas | |
import androidx.compose.foundation.layout.BoxWithConstraints | |
import androidx.compose.foundation.layout.fillMaxSize | |
import androidx.compose.foundation.layout.offset | |
import androidx.compose.material.Text | |
import androidx.compose.runtime.Composable | |
import androidx.compose.runtime.LaunchedEffect | |
import androidx.compose.runtime.remember | |
import androidx.compose.ui.Modifier | |
import androidx.compose.ui.geometry.Offset | |
import androidx.compose.ui.graphics.Color | |
import androidx.compose.ui.layout.onSizeChanged | |
import androidx.compose.ui.text.font.FontWeight | |
import androidx.compose.ui.tooling.preview.Preview | |
import androidx.compose.ui.unit.IntOffset | |
import androidx.compose.ui.unit.IntSize | |
import java.lang.Math.abs | |
import kotlin.properties.Delegates | |
import kotlin.random.Random | |
@Preview(showBackground = true) | |
@Composable | |
fun DefaultPreview() { | |
BubbleEmitter {requiredModifier-> | |
Text( | |
// This modifier must be applied in order to move composable inside a bubble | |
modifier = requiredModifier, | |
text = "+2", | |
color = Color.White, | |
fontWeight = FontWeight.Bold | |
) | |
} | |
} | |
@Composable | |
fun BubbleEmitter( | |
modifier: Modifier = Modifier.fillMaxSize(), | |
size: Int = 300, | |
durationMillis: Int = 4000, | |
animationEasing: Easing = LinearEasing, | |
backgroundColor: Color = Color.DarkGray.copy(alpha = 0.8f), | |
glossColor: Color = Color.LightGray.copy(alpha = 0.6f), | |
insideComposable: @Composable (appliedModifier: Modifier) -> Unit | |
) { | |
BoxWithConstraints(modifier) { | |
val bubble = remember { | |
val radius = abs(size) / 2f | |
Bubble(radius) | |
} | |
val calcEngine = remember { | |
CalculationsEngine( | |
constraints.maxWidth.toFloat(), constraints.maxHeight.toFloat(), bubble | |
) | |
} | |
val yOffset = remember { | |
Animatable(0f) | |
} | |
// Set new offset that recalculates the bubble object | |
calcEngine.setNewOffset(yOffset.value) | |
LaunchedEffect(Unit) { | |
yOffset.animateTo( | |
constraints.maxHeight.toFloat(), | |
tween(easing = animationEasing, durationMillis = durationMillis) | |
) | |
} | |
Canvas(modifier = Modifier.fillMaxSize()) { | |
drawCircle(backgroundColor, bubble.radius, Offset(bubble.x, bubble.y)) | |
drawCircle( | |
glossColor, | |
bubble.radius / 4, | |
Offset(bubble.x + bubble.radius / 2.5F, bubble.y - bubble.radius / 2.5f) | |
) | |
} | |
// Size of composable. We need this to center the composable inside the bubble | |
var detectedSize: IntSize? = null | |
insideComposable(Modifier | |
.onSizeChanged { | |
detectedSize = it | |
} | |
.offset { | |
IntOffset( | |
bubble.x.toInt() - (detectedSize?.width ?: 50) / 2, | |
bubble.y.toInt() - (detectedSize?.height ?: 50) / 2 | |
) | |
}) | |
} | |
} | |
class CalculationsEngine( | |
private val width: Float, private val height: Float, private val bubble: Bubble | |
) { | |
private var initialY by Delegates.notNull<Float>() | |
private var movingDirection = getRandomMovingDirection() | |
init { | |
val bubbleWidth = bubble.radius * 2; | |
bubble.x = Random.nextInt(bubbleWidth.toInt(), (width - bubbleWidth).toInt()).toFloat() | |
bubble.y = height - 5 | |
initialY = bubble.y | |
movingDirection = getRandomMovingDirection() | |
} | |
fun setNewOffset(yOffsetFromInitial: Float) { | |
bubble.y = initialY - yOffsetFromInitial | |
val xOffsetFromCurrent: Float = when (movingDirection) { | |
MovingDirection.POSITIVE -> { | |
2f | |
} | |
MovingDirection.NEGATIVE -> { | |
-2f | |
} | |
MovingDirection.NEUTRAL -> { | |
0f | |
} | |
} | |
val potentialOffset = bubble.x + xOffsetFromCurrent | |
bubble.x = if (potentialOffset >= (width - bubble.radius)) width - bubble.radius | |
else if (potentialOffset <= bubble.radius) bubble.radius | |
else potentialOffset | |
} | |
} | |
private const val NO_VALUE = -1f | |
enum class MovingDirection { | |
NEGATIVE, NEUTRAL, POSITIVE | |
} | |
class Bubble(val radius: Float, var x: Float = NO_VALUE, var y: Float = NO_VALUE) | |
fun getRandomMovingDirection() = when ((0..1).random()) { | |
0 -> MovingDirection.NEGATIVE | |
1 -> MovingDirection.POSITIVE | |
else -> error("incorrect value were generated") | |
} |
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