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Undermountain High Level Concepts

Undermountain High Level Concepts

Statistics and Improvement (STR/DEX/Hitroll/Damroll/etc.)

Primary Statistics

  • Strength (STR) - Physical power
  • Dexterity (DEX) - Agility and physical precision
  • Intelligence (INT) - Memory and reasoning
  • Wisdom (WIS) - Awareness and insight
  • Constitution (CON) - Health and stamina
  • Charisma (CHA) - Personality and convincing

To Ponder

  • STR and DEX for finesse and ranged weapons

Secondary Statistics (Specifics)

Based upon the primary statistics, will be secondary statistics, which can also be targeted for min/maxing by some players:

  • Hit Roll (DEX) - How often do you hit physically?
  • Damage Roll (STR) - How hard do you hit physically?
  • Spell Hit (WIS) - How often do you hit magically?
  • Spell Damage (INT) - How hard do you hit magically?
  • Armor - Targets damage types, pierce, bash, slash, magic, etc.
  • Resistance - Targets damage elements, poison, fire, arcane, etc.

To Ponder

  • Avoidance? (DEX?) - This might be something that is a class-specific skill like dodge, parry, counter

Alignment (Good, Evil, etc)

TBD

Resources, Regeneration, and More (HP/Energy/etc.)

Primary Resources

  • Health/HP - This is your life, if it reaches zero, you're dead
  • Energy/Mana - This is how you perform abilities or cast spells, if you run out you can't do any more or cast any more

The primary expenditure stat for any class will be called "energy," but could be re-skinned to be class-specific, such as "mana", "rage", "stamina", etc.

Expenditure

Most classes, if not all, will regenerate their energy level, then spend it to use their skills/spells. Even gladiators will have a limited amount of energy/stamina, to be used by the class. Some classes may start at zero in the future, with "builder" skills to heal energy, and "spenders" to use it-- however, to begin with, we will stick with a simple regeneration fill method, and all skills/spells will be spenders.

Removal of Movement Stat

Removal of the "movement" stat, because it doesn't serve too much of a purpose, short of adding some flavor to the game-- which primarily could be roleplayed by emulating "stamina."

Regeneration

Regeneration between fights without any special modifiers should take roughly 20-30 seconds.

Some passives or spell effects could lower that time:

  • Meditation - Increase "energy" regeneration amount by double
  • Fast Healing - Increase health regeneration amount by double

Skills and Spells

TBD

Races

TBD

Classes

TBD

Specialization

Prestige Levels

Intended to be a "filler" for new players to reach the endgame, as the primary filler will be health. Assume that after roughly a month of moderate play with a newly heroed player, that you will fill the gap to become comparable to a veteran player in terms of base stats. Equipment will need to be acquired after this.

Experience is at some exponential scale, so it becomes very difficult to gain levels later on, there is no cap.

  • Health
  • Energy
  • Hit Roll
  • Damage Roll
  • Spell Hit
  • Spell Damage

Equipment and Advancement

Equipment Slots

TBD

Equipment Enhancement

  • Enchanting
  • Stat increasing
  • Slotting materia via drops/etc.
  • Set items and set bonuss

Seasonal Resetting

  • Leaderboards
  • Equipment enhancements fade or disappear
  • Prestige levels reset

Player Killing

TBD

Leaderboards

Status Effects

TBD

Roleplaying

TBD

Roleplay Points

Restringing?

Account System

TBD

Building

Standards

Level Ranges

Areas

Rooms

Actors

Objects/Equipment

Instancing

Subroutines

Mechanics

Transportation

Environmental (Trains, City Airships, Portals)

Follower-Based (Chocobos, Bears, Elk)

Player-Owned (Airships, Magitek Armors)

Player Housing

TBD

Rent?

Ownership Rules

Organizations

TBD

Types

Buildings

Automated Audit Rules / Fairness

Player Killing Events

Secondary Organizations

Mortal Administrator

Judgement and Punishment

Judges

Forums

TBD

Threading

API Integration

Leveling

TBD

Leaderboards

Bonus Statistics

Activities

Battlegrounds and PVP

Dungeons and Raiding

Endless Dungeon Progression

Minibosses

Instances

Roleplaying

World Events

Cosmetic Rewards

Titles - Prefixes

  • "Lord" or "Lady" prefix?

Achievements

Equipment

Brackets

Types of Rewardees

  • Leaderboard toppers
  • Top prestige level
  • Arena championships

Currencies

Adventure Points

Quest Points

Traditional - Silver, Gold, Platinum, etc.

Tradeskills

Blacksmithing

Enchanting

Alchemy

Gemsmithing

Herbalism

Cooking

Scribe (Roleplayer?)

Protocols to Support

JUMP - JSON UnderMountain Protocol

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