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Example of Vulkan negative viewport height extension
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// With the VK_KHR_maintenance1 extension, you can specify negative viewport height. | |
// This allows negative height to be specified in the height field to perform a | |
// y-inversion of the clip-space to framebuffer-space transform. This allows you | |
// to avoid having to use gl_Position.y = -gl_Position.y, and makes porting to other | |
// APIs like DirectX12 much easier. | |
// You negate the height *and* move the "origin" to the bottom left. | |
// Unlike the original AMD extension which just negated height. | |
VkViewport viewport = {}; | |
viewport.x = drawState->viewport.x; | |
viewport.y = drawState->viewport.height - drawState->viewport.y; | |
viewport.width = drawState->viewport.width; | |
viewport.height = -drawState->viewport.height; | |
viewport.minDepth = drawState->viewport.minZ; | |
viewport.maxDepth = drawState->viewport.maxZ; | |
vkCmdSetViewport(commandBuffer, 0, 1, &viewport); |
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