Created
January 20, 2011 18:28
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Parallapser (v1.0) - on the targeted object, you can define how much it moves on scroll by percent. It's basically a Parallax engine.
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(function( $ ){ | |
var methods = { | |
init : function( options ) { | |
return this.each(function(){ | |
var $this = $(this), data; | |
if ( ! $this.data('parallapse') ) { | |
$this.data('parallapse', { percent : 80, max_movement : 0, offset_height : 0 }); | |
} | |
data = $this.data('parallapse'); | |
if ( options ) { $.extend( data, options ); } | |
data.max_movement = $.fn.parallapse.calc_max_movement(data.percent); | |
$this.css({'position': 'fixed'}); | |
$(window).bind('resize.parallapse', {obj: $this}, methods.reposition); | |
$(window).bind('scroll.parallapse', {obj: $this}, methods.reposition); | |
}); | |
}, | |
reposition : function( event ) { | |
var $this = event.data.obj, data = $this.data('parallapse'); | |
data.offset_height = ($(window).scrollTop() / $(document).height()) * data.max_movement; | |
$this.css({ top: -data.offset_height }); | |
} | |
}; | |
// Define the namespace for Parallapse | |
$.fn.parallapse = function(method) { | |
if ( methods[method] ) { | |
return methods[ method ].apply( this, Array.prototype.slice.call( arguments, 1 )); | |
} else if ( typeof method === 'object' || ! method ) { | |
return methods.init.apply( this, arguments ); | |
} else { | |
$.error( 'Method ' + method + ' does not exist on jQuery.parallapse' ); | |
} | |
}; | |
$.fn.parallapse.calc_max_movement = function(percent) { | |
return $(document).height() * (percent / 100); | |
}; | |
function debug(obj) { | |
if (window.console && window.console.log) { | |
window.console.log(obj); | |
} | |
}; | |
})( jQuery ); |
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