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Start of Game of Life challenge
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var prompt = require('prompt'); | |
GameOfLife = { | |
input: {}, | |
grid: [], | |
init: function(){ | |
this.prompt(); | |
}, | |
// Prompt for input | |
prompt: function(){ | |
var self = this; | |
prompt.start(); | |
prompt.get(['iterations', 'columns', 'rows'], function (err, result) { | |
if (err) { | |
return function(){ | |
console.log(err); | |
return 1; | |
} | |
} | |
self.input = result; | |
self.setUpWorld(); | |
self.initSimulations(); | |
}); | |
}, | |
// Set up the world | |
setUpWorld: function(){ | |
var self = this, | |
rows = self.input["rows"], | |
columns = self.input["columns"], | |
columnArr = []; | |
for(var i = 0; i < rows; i++){ | |
columnArr = []; //reinitialize | |
for(var j = 0; j < columns; j++){ | |
columnArr.push(self.populateCell()); | |
} | |
self.grid.push(columnArr); | |
} | |
}, | |
printGrid: function(){ | |
var self=this; | |
for(var i = 0; i<self.grid.length; i++){ | |
console.log(self.grid[i]); | |
} | |
console.log("==========="); | |
}, | |
// Initialize the simulations | |
initSimulations: function(){ | |
var self = this; | |
self.printGrid(); | |
for(var i = 0; i<self.input["iterations"]; i++){ | |
self.gameOfLifeAlgo(); | |
} | |
self.printGrid(); | |
}, | |
// Game of Life algorithm goes here! | |
gameOfLifeAlgo: function(){ | |
var self = this, | |
row, | |
cell, | |
obj = {}; | |
for(var i=0; i<self.grid.length; i++){ | |
row = self.grid[i]; | |
obj["prevArr"] = self.grid[i-1]; | |
obj["nextArr"] = self.grid[i+1]; | |
for(var j = 0; j< row.length; j++){ | |
cell = row[j]; | |
obj["prevItem"] = row[j-1]; | |
obj["nextIem"] = row[j+1]; | |
obj["cellPosition"] = j; | |
console.log("the cell is: ", cell); | |
console.log("the cell is now: ", self.deadOrAlive(cell,obj)); | |
self.deadOrAlive(cell,obj) | |
} | |
} | |
}, | |
// Returns either 0 to denote "dead" or 1 to denote "alive" | |
deadOrAlive: function(cell,obj){ | |
var self = this, | |
grid = self.grid, | |
liveCount = 0; | |
// console.log("========"); | |
// console.log("the grid is: ", this.grid); | |
// console.log("the cell is ", cell); | |
// console.log("the object is ", obj); | |
if(obj["prevItem"] === 1){ liveCount++; } | |
if(obj["nextItem"] === 1) {livecount++} | |
if(obj["prevArr"] !== undefined){ | |
if(obj["prevArr"][obj["cellPosition"]-1] === 1) {liveCount++} | |
if(obj["prevArr"][obj["cellPosition"]] === 1) {liveCount++} | |
if(obj["prevArr"][obj["cellPosition"]+1] === 1) {liveCount++} | |
} | |
if(obj["nextArr"] !== undefined){ | |
if(obj["nextArr"][obj["cellPosition"]-1] === 1) {liveCount++} | |
if(obj["nextArr"][obj["cellPosition"]] === 1) {liveCount++} | |
if(obj["nextArr"][obj["cellPosition"]+1] === 1) {liveCount++} | |
} | |
if(cell === 0){ // If cell is dead | |
// if it has 3 adjaced live squares, it comes alive | |
if(liveCount === 3){ | |
return 1; | |
} else { | |
return 0; | |
} | |
} | |
if(cell === 1){ // If cell is alive | |
// A live square "dies" if it has less than two live neighbors, or more than three live neighbors | |
if(liveCount < 2 || liveCount > 3){ | |
return 0; | |
} else { | |
return 1; | |
} | |
} | |
}, | |
populateCell: function(){ | |
return Math.floor(Math.random() * (1 - 0 + 1)) + 0; | |
} | |
} | |
GameOfLife.init(); | |
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