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using UnityEngine;
using VContainer;
using VContainer.Unity;
public class AutoInjector : MonoBehaviour
{
void Awake()
{
var lifetimeScope = LookupScope();
if (lifetimeScope != null)
public sealed class ScriptTemplateProcessor : UnityEditor.AssetModificationProcessor
{
const string MonoInstallerTemplate =
"using VContainer;\n" +
"using VContainer.Unity;\n" +
"\n" +
"public sealed class #SCRIPTNAME# : MonoInstaller\n" +
"{\n" +
" public override void Install(UnityContainerBuilder builder)\n" +
" {\n" +
namespace Entities
{
interface ISealDataSource
{
UniTask<Seal> Find(int id);
UniTask IncrementAsync(int id, int count);
UniTask DecrementAsync(int id);
}
class Seal
Shader "Hidden/Heipu/Metaball"
{
Properties
{
_MainTex ("Main Tex", 2D) = "white" {}
_ColorRamp ("Color Ramp", 2D) = "white" {}
_Threshold ("Threshold", float) = 0.04
_LineLength ("Line Length", float) = 0.5
_Intensity ("Intensity", float) = 1
}
@hadashiA
hadashiA / cvimrc
Last active October 9, 2018 06:11
" Settings
set updowncompletion
let hintcharacters = "qwerasdfzxcv"
" Sites
let searchalias a = "amazon"
let searchalias t = "twitter"
let searchalias ja = "googletranslate_ja"
let searchalias en = "googletranslate_en"
let searchengine amazon = "https://www.amazon.co.jp/s/ref=nb_sb_noss_2?__mk_ja_JP=%s&url=search-alias%3Daps&field-keywords=%s"
let searchengine twitter = "https://twitter.com/search?q=%s"
// System.Void System.GC::Collect()
extern "C" void GC_Collect_m2249328497 (Il2CppObject * __this /* static, unused */, const MethodInfo* method)
{
{
int32_t L_0 = GC_get_MaxGeneration_m1986243316(NULL /*static, unused*/, /*hidden argument*/NULL);
GC_InternalCollect_m479047119(NULL /*static, unused*/, L_0, /*hidden argument*/NULL);
return;
}
}
Shader "ShaderDrill/0327/Fresnel"
{
Properties
{
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_FresnelColor ("Fresnel Color", Color) = (1,1,1,1)
_FresnelBias ("Fresnel Bias", Float) = 0
_FresnelScale ("Fresnel Scale", Float) = 1
_FresnelPower ("Fresnel Power", Float) = 1
Shader "ShaderDrill/0327/Subtractive"
{
Properties {
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
}
SubShader
{
Tags
using System.Diagnostics;
using UnityEngine;
public class FatClass
{
public long M01;
public long M02;
public long M03;
public long M04;
public long M05;
class A
end
A.class_variable_set :@@yamero, 'yamero'
p A.class_variable_get :@@yamero
fork do
p A.class_variable_get :@@yamero
exit