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October 18, 2019 02:49
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CS460 Assignment 5
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<html> | |
<head> | |
<meta content="text/html;charset=utf-8" http-equiv="Content-Type"> | |
<meta content="utf-8" http-equiv="encoding"> | |
<style> | |
html, body { | |
background-color: #000; | |
margin: 0; | |
padding: 0; | |
height: 100%; | |
overflow: hidden !important; | |
} | |
#r1 { | |
width:50%; | |
height:100%; | |
float: left; | |
} | |
#r2 { | |
width:50%; | |
height:100%; | |
float:left; | |
} | |
</style> | |
<script type="text/javascript" src="https://get.goXTK.com/xtk_edge.js"></script> | |
<script type="text/javascript" src="https://get.goXTK.com/xtk_xdat.gui.js"></script> | |
<script src="https://threejs.org/build/three.min.js" type="text/javascript"></script> | |
<script src="https://threejs.org/examples/js/controls/TrackballControls.js" type="text/javascript"></script> | |
<script type="text/javascript"> | |
var r,c; | |
var scene, camera, renderer, ambientLight, light, cube; | |
window.onload = function() { | |
// XTK | |
r = new X.renderer3D(); | |
r.container = 'r1'; | |
r.init(); | |
c = new X.cube(); | |
r.add(c); | |
r.render(); | |
// Three.js | |
r2 = document.getElementById('r2'); | |
scene = new THREE.Scene(); | |
var fov = 75; | |
var ratio = r2.clientWidth / r2.clientHeight; | |
var zNear = 1; | |
var zFar = 10000; | |
camera = new THREE.PerspectiveCamera(fov, ratio, zNear, zFar); | |
camera.position.set( 0, 0, 100); | |
renderer = new THREE.WebGLRenderer({antialias:true}); | |
renderer.setSize( r2.clientWidth, r2.clientHeight ); | |
r2.appendChild( renderer.domElement ); | |
ambientLight = new THREE.AmbientLight(); | |
scene.add( ambientLight ); | |
light = new THREE.DirectionalLight( 0xffffff, 5.0 ); | |
light.position.set( 10, 100, 10 ); | |
scene.add( light ); | |
// now we add the cube | |
var geometry = new THREE.BoxBufferGeometry( 20, 20, 20); | |
var material = new THREE.MeshStandardMaterial({ color: 0xffffff }); | |
cube = new THREE.Mesh( geometry, material); | |
scene.add(cube); | |
controls = new THREE.TrackballControls( camera, r2 ); | |
animate(); | |
// GUI | |
var controller = { | |
'rotateX': function() { | |
c.transform.rotateX(20); | |
cube.rotateX(20); | |
}, | |
'rotateY': function() { | |
c.transform.rotateY(20); | |
cube.rotateY(20); | |
}, | |
'rotateZ': function() { | |
c.transform.rotateZ(20); | |
cube.rotateZ(20); | |
}, | |
'add new': function() { | |
c2 = new X.cube(); | |
c2.center = [50, 50, 50]; | |
r.add(c2); | |
cube2 = new THREE.Mesh( geometry, material); | |
cube2.position.set(50, 50, 50); | |
scene.add(cube2); | |
}, | |
'threejs_color': 0xffffff | |
}; | |
var gui = new dat.GUI(); | |
var cube1 = gui.addFolder('XTK Cube'); | |
cube1.add(c, 'visible'); | |
cube1.add(c, 'opacity', 0, 1); | |
cube1.addColor(c, 'color'); | |
cube1.open(); | |
var cube2 = gui.addFolder('Three.js Cube'); | |
cube2.add(cube, 'visible'); | |
cube2.add(cube.material, 'opacity', 0, 1).onChange( function() { | |
cube.material.transparent = true; | |
}); | |
cube2.addColor(controller, 'threejs_color').onChange( function() { | |
cube.material.color.set( controller.threejs_color ); | |
} ); | |
cube2.open(); | |
var both = gui.addFolder('Both Cubes'); | |
both.add(controller, 'rotateX'); | |
both.add(controller, 'rotateY'); | |
both.add(controller, 'rotateZ'); | |
both.add(controller, 'add new'); | |
both.open(); | |
}; | |
function animate() { | |
requestAnimationFrame( animate ); | |
controls.update(); | |
renderer.render( scene, camera ); | |
}; | |
</script> | |
</head> | |
<body> | |
<div id='r1'></div> | |
<div id='r2'></div> | |
</body> | |
</html> |
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