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October 23, 2019 19:18
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CS460 Assignment 6 Code from Wednesday
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<html> | |
<head> | |
<meta charset="UTF-8" /> | |
<style> | |
html, body { | |
background-color:#000; | |
margin: 0; | |
padding: 0; | |
height: 100%; | |
overflow: hidden !important; | |
background-image: url(sky.jpg); | |
background-repeat: no-repeat; | |
background-size: 100% 100%; | |
} | |
</style> | |
<script src="https://threejs.org/build/three.min.js" type="text/javascript"></script> | |
<script src="https://threejs.org/examples/js/controls/TrackballControls.js" type="text/javascript"></script> | |
<script src="https://threejs.org/examples/js/effects/AnaglyphEffect.js" type="text/javascript"></script> | |
<script src="robot.js"></script> | |
<script> | |
var scene, camera, renderer, ambientLight, light, controls; | |
var floor; | |
window.onload = function() { | |
scene = new THREE.Scene(); | |
var fov = 60; | |
var ratio = window.innerWidth / window.innerHeight; | |
var zNear = 1; | |
var zFar = 10000; | |
camera = new THREE.PerspectiveCamera(fov, ratio, zNear, zFar); | |
camera.position.set( 0, 0, 500); | |
renderer = new THREE.WebGLRenderer({ alpha: true }); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
ambientLight = new THREE.AmbientLight(); | |
scene.add( ambientLight ); | |
light = new THREE.DirectionalLight( 0xffffff, 5.0 ); | |
light.position.set( 10, 100, 10 ); | |
scene.add( light ); | |
var floorTexture = new THREE.TextureLoader().load( 'marble.jpg' ); | |
var floorGeometry = new THREE.PlaneBufferGeometry( 1000, 1000 ); | |
var floorMaterial = new THREE.MeshBasicMaterial( { | |
map: floorTexture, | |
side: THREE.DoubleSide | |
} ); | |
floor = new THREE.Mesh( floorGeometry, floorMaterial ); | |
floor.position.y = -100; | |
floor.rotateX(-30); | |
scene.add( floor ); | |
controls = new THREE.TrackballControls( camera ); | |
// create a robot at x,y,z world coordinates | |
r = new Robot(50, 0, 0); | |
r.show(scene); | |
animate(); | |
}; | |
function animate() { | |
requestAnimationFrame( animate ); | |
r.onAnimate(); | |
controls.update(); | |
renderer.render( scene, camera ); | |
}; | |
</script> | |
</head> | |
<body></body> | |
</html> |
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Robot = function(x, y, z) { | |
this.head = new THREE.Bone(); | |
this.head.position.x = x; | |
this.head.position.y = y; | |
this.head.position.z = z; | |
this.neck = new THREE.Bone(); | |
this.neck.position.y = -10; // relative to the head | |
this.head.add(this.neck); | |
this.torso = new THREE.Bone(); | |
this.torso.position.y = -30; // relative to the neck | |
this.neck.add(this.torso); | |
this.left_upper_arm = new THREE.Bone(); | |
this.left_upper_arm.position.x = 10; // relative to the neck | |
this.left_upper_arm.position.y = -5; | |
this.neck.add(this.left_upper_arm); | |
this.left_lower_arm = new THREE.Bone(); | |
this.left_lower_arm.position.x = 10; // relative to the upper arm | |
this.left_lower_arm.position.y = -15; | |
this.left_upper_arm.add(this.left_lower_arm); | |
this.left_hand = new THREE.Bone(); | |
this.left_hand.position.x = -1; // relative to the lower arm | |
this.left_hand.position.y = -5; | |
this.left_lower_arm.add(this.left_hand); | |
// TODO right arm | |
this.left_upper_leg = null; | |
this.left_lower_leg = null; | |
this.left_foot = null; | |
// TODO right leg | |
// this will control which animation to run | |
this.movement = null; // for instance 'raise left arm', | |
// raises the left arm | |
}; | |
Robot.prototype.show = function(scene) { | |
rGroup = new THREE.Group(); | |
rGroup.add(r.head); | |
scene.add(rGroup); | |
helper = new THREE.SkeletonHelper( rGroup ); | |
scene.add(helper); | |
}; | |
Robot.prototype.raiseLeftArm = function() { | |
this.movement = 'raise left arm'; | |
}; | |
Robot.prototype.onAnimate = function() { | |
// gets called on each animate loop | |
// meaning on every frame | |
// check which movement is requested | |
if( this.movement == 'raise left arm') { | |
// raise the left arm | |
T=Math.PI; | |
var x = Math.sin(T/2) | |
var y = 0 | |
var z = 0 | |
var w = Math.cos(T/2) | |
r.left_upper_arm.quaternion.slerp( new THREE.Quaternion( | |
x, | |
y, | |
z, | |
w | |
), 0.1 ); | |
} | |
}; | |
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