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@haikusw
Created June 28, 2011 03:48
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Objective C singleton pattern templates discussion
// Accessorizer's default generated singleton code for class Foo
static Foo *sharedInstance = nil;
+ (void) initialize
{
if (sharedInstance == nil)
sharedInstance = [[self alloc] init];
}
+ (id) sharedFoo
{
//Already set by +initialize.
return sharedInstance;
}
+ (id) allocWithZone: (NSZone *) zone
{
//Usually already set by +initialize.
@synchronized(self)
{
if (sharedInstance)
{
//The caller expects to receive a new object, so implicitly retain it
//to balance out the eventual release message.
return [sharedInstance retain];
} else
{
//When not already set, +initialize is our caller.
//It's creating the shared instance, let this go through.
return [super allocWithZone: zone];
}
}
}
- (id) init
{
//If sharedInstance is nil, +initialize is our caller, so initialize the instance.
//If it is not nil, simply return the instance without re-initializing it.
if (sharedInstance == nil)
{
self = [super init];
if (self)
{
//Initialize the instance here.
}
}
return self;
}
- (id) copyWithZone: (NSZone *) zone
{
return self;
}
- (id) retain
{
return self;
}
- (unsigned) retainCount
{
return UINT_MAX; // denotes an object that cannot be released
}
- (void) release
{
// do nothing
}
- (id) autorelease
{
return self;
}
// Apple's documented version (from Cocoa Fundamentals Guide)
// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CocoaFundamentals/CocoaObjects/CocoaObjects.html%23//apple_ref/doc/uid/TP40002974-CH4-SW32
static MyGizmoClass *sharedGizmoManager = nil;
+ (MyGizmoClass*)sharedManager
{
if (sharedGizmoManager == nil) {
sharedGizmoManager = [[super allocWithZone:NULL] init];
}
return sharedGizmoManager;
}
+ (id)allocWithZone:(NSZone *)zone
{
return [[self sharedManager] retain];
}
- (id)copyWithZone:(NSZone *)zone
{
return self;
}
- (id)retain
{
return self;
}
- (NSUInteger)retainCount
{
return NSUIntegerMax; //denotes an object that cannot be released
}
- (void)release
{
//do nothing
}
- (id)autorelease
{
return self;
}
@quavera
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quavera commented Jun 28, 2011

thanks to all for this discussion - I have a few switches (options) in the Accessorizer Singleton code gen interface. I can re-implement/add some custom options there. People just need to email me what they want and I'll do my best to accommodate. Lastly, if there's ever a question with the code generated by Accessorizer, do NOT hesitate to contact me via email so we can discuss, modify, improve etc.

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