code point | ch | expanded | meaning |
---|---|---|---|
U+3300 | ㌀ | アパート | apartment? |
U+3301 | ㌁ | アルファ | alpha (α) |
U+3302 | ㌂ | アンペア | ampere (A) |
U+3303 | ㌃ | アール | are (a) |
U+3304 | ㌄ | イニング | inning? |
U+3305 | ㌅ | インチ | inch (in.) |
U+3306 | ㌆ | ウォン | won (₩) |
U+3307 | ㌇ | エスカード |
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meta: | |
id: macos_bookmark_file | |
endian: le | |
#file-extension: macos-bookmark-file | |
seq: | |
- id: header | |
type: header | |
- id: toc_offset | |
type: u4 |
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import androidx.compose.desktop.Window | |
import androidx.compose.material.* | |
import androidx.compose.runtime.* | |
import androidx.compose.ui.graphics.Color | |
fun isSystemInDarkTheme(): Boolean { | |
// TODO: On Android, presumably this is `AppCompatDelegate.getDefaultNightMode()`. | |
// What is it on Desktop? | |
return false | |
} |
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import java.text.BreakIterator | |
import java.text.StringCharacterIterator | |
fun reverse(string: String): String { | |
val iterator = BreakIterator.getCharacterInstance() | |
iterator.text = StringCharacterIterator(string) | |
val characters = mutableListOf<String>() | |
while (true) { | |
val startOffset = iterator.current() | |
if (iterator.next() == BreakIterator.DONE) { |
The RFL file format was used by Wavefront's Advanced Visualizer software to store "spectral curve data", which is essentially a way to encode the response of a material to different wavelengths of light.
The docs for the [MTL file format][1] frequently refer to this format, but never seem to include the documentation for the format.
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import numpy | |
import bpy | |
import bmesh | |
from math import sqrt, floor | |
from bpy import context | |
from scipy.special import ellipj, ellipk | |
Kval = ellipk(0.5) # 1.8540746773013719 | |
def elliptical_map(x, y): |
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#ifndef EL_RAYMARCH_BASE_CGINC | |
#define EL_RAYMARCH_BASE_CGINC | |
#include "ELRaycastBase.cginc" | |
float2 ELMap(float3 objectPos); | |
float3 ELRaymarchNormal(in float3 objectPos) | |
{ | |
static const float2 e = fixed2(0.000001, -0.000001); |
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#include "../Common/ELRaycastBase.cginc" | |
#include "../Common/ELRaycastFunctions.cginc" | |
//////////////////////////////////////////////////////////////////////////////// | |
// Input / Output Data Structures | |
struct FragmentInput | |
{ |