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#include <iostream> | |
#include <vector> | |
#include <queue> | |
#include <tuple> | |
#include <string> | |
#include <utility> | |
using namespace std; | |
const int dx[] = { 1,0,-1,0,0 }; | |
const int dy[] = { 0,1,0,-1,0 }; | |
const string dir = "ESWNX"; | |
int H, W, T, N; | |
string maps[22]; | |
vector<tuple<int, int, int>> iwashi; | |
int iwashiMap[22][22]; | |
int nextIwashiMap[22][22]; | |
int distanceMap[22][22]; | |
int main() { | |
cin >> H >> W >> T >> N; | |
int px, py; cin >> px >> py; | |
px--; py--; | |
for (int i = 0; i < H; i++) cin >> maps[i]; | |
for (int i = 0; i < N; i++) { | |
int x, y, t; cin >> x >> y >> t; | |
y--; x--; | |
iwashi.push_back(make_tuple(t, x, y)); | |
} | |
sort(iwashi.begin(), iwashi.end()); | |
while (get<0>(iwashi[0]) == 0) { | |
int x, y, t; | |
tie(t, x, y) = iwashi[0]; | |
iwashiMap[y][x]++; | |
iwashi.erase(iwashi.begin()); | |
} | |
string ret = ""; | |
int score = 0; | |
int paralyzed = 0; | |
for (int t = 1; t < T; t++) { | |
// player move(ここを実装してください) | |
// iwashi move | |
for (int i = 0; i < H; i++) for (int j = 0; j < W; j++) nextIwashiMap[i][j] = 0; | |
for (int i = 0; i < H; i++) for (int j; j < W; j++) { | |
if (maps[i][j] == '#') continue; | |
if (nextIwashiMap[i][j] > 0) { | |
nextIwashiMap[i][j] += iwashiMap[i][j]; | |
continue; | |
} | |
queue<pair<int, int>> q; | |
for (int y = 0; y < H; y++) for (int x = 0; x < W; x++) { | |
if (maps[y][x] != '#' && iwashiMap[y][x] > 0 && !(y == i && x == j)) { | |
distanceMap[y][x] = 0; | |
q.push(make_pair(y, x)); | |
} | |
else distanceMap[y][x] = W * H; | |
} | |
if (paralyzed == 0) { | |
distanceMap[py][px] = 0; | |
q.push(make_pair(py, px)); | |
} | |
while (!q.empty()) { | |
int x = q.front().second, y = q.front().first; | |
q.pop(); | |
for (int k = 0; k < 4; k++) { | |
int nx = x + dx[k]; | |
int ny = y + dy[k]; | |
if (maps[ny][nx] == '#') continue; | |
if (distanceMap[y][x] + 1 < distanceMap[ny][nx]) { | |
distanceMap[ny][nx] = distanceMap[y][x] + 1; | |
q.push(make_pair(ny, nx)); | |
} | |
} | |
} | |
for (int k = 0; k < 5; k++) { | |
int ny = i + dy[k]; | |
int nx = j + dx[k]; | |
if (maps[ny][nx] == '#') continue; | |
if (distanceMap[i][j] > distanceMap[ny][nx] || k == 4) { | |
nextIwashiMap[ny][nx] += iwashiMap[i][j]; | |
break; | |
} | |
} | |
} | |
for (int i = 0; i < H; i++) for (int j = 0; j < W; j++) iwashiMap[i][j] = nextIwashiMap[i][j]; | |
// iwashi つちからはえてくるんだ | |
while ((!iwashi.empty()) && get<0>(iwashi[0]) == t) { | |
int x, y, hogeT; | |
tie(hogeT, x, y) = iwashi[0]; | |
iwashiMap[y][x]++; | |
iwashi.erase(iwashi.begin()); | |
} | |
// scoreing | |
if (paralyzed > 0) { | |
paralyzed--; | |
} | |
else if (0 < iwashiMap[py][px] && iwashiMap[py][px] <= 5) { | |
score += iwashiMap[py][px]; | |
iwashiMap[py][px] = 0; | |
} | |
else if (iwashiMap[py][px] > 5) { | |
paralyzed += 5; | |
iwashiMap[py][px] = 0; | |
} | |
} | |
cout << ret << endl; | |
return 0; | |
} |
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