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@hakatashi
Created November 24, 2018 06:42
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#include <iostream>
#include <vector>
#include <queue>
#include <tuple>
#include <string>
#include <utility>
using namespace std;
const int dx[] = { 1,0,-1,0,0 };
const int dy[] = { 0,1,0,-1,0 };
const string dir = "ESWNX";
int H, W, T, N;
string maps[22];
vector<tuple<int, int, int>> iwashi;
int iwashiMap[22][22];
int nextIwashiMap[22][22];
int distanceMap[22][22];
int main() {
cin >> H >> W >> T >> N;
int px, py; cin >> px >> py;
px--; py--;
for (int i = 0; i < H; i++) cin >> maps[i];
for (int i = 0; i < N; i++) {
int x, y, t; cin >> x >> y >> t;
y--; x--;
iwashi.push_back(make_tuple(t, x, y));
}
sort(iwashi.begin(), iwashi.end());
while (get<0>(iwashi[0]) == 0) {
int x, y, t;
tie(t, x, y) = iwashi[0];
iwashiMap[y][x]++;
iwashi.erase(iwashi.begin());
}
string ret = "";
int score = 0;
int paralyzed = 0;
for (int t = 1; t < T; t++) {
// player move(ここを実装してください)
// iwashi move
for (int i = 0; i < H; i++) for (int j = 0; j < W; j++) nextIwashiMap[i][j] = 0;
for (int i = 0; i < H; i++) for (int j; j < W; j++) {
if (maps[i][j] == '#') continue;
if (nextIwashiMap[i][j] > 0) {
nextIwashiMap[i][j] += iwashiMap[i][j];
continue;
}
queue<pair<int, int>> q;
for (int y = 0; y < H; y++) for (int x = 0; x < W; x++) {
if (maps[y][x] != '#' && iwashiMap[y][x] > 0 && !(y == i && x == j)) {
distanceMap[y][x] = 0;
q.push(make_pair(y, x));
}
else distanceMap[y][x] = W * H;
}
if (paralyzed == 0) {
distanceMap[py][px] = 0;
q.push(make_pair(py, px));
}
while (!q.empty()) {
int x = q.front().second, y = q.front().first;
q.pop();
for (int k = 0; k < 4; k++) {
int nx = x + dx[k];
int ny = y + dy[k];
if (maps[ny][nx] == '#') continue;
if (distanceMap[y][x] + 1 < distanceMap[ny][nx]) {
distanceMap[ny][nx] = distanceMap[y][x] + 1;
q.push(make_pair(ny, nx));
}
}
}
for (int k = 0; k < 5; k++) {
int ny = i + dy[k];
int nx = j + dx[k];
if (maps[ny][nx] == '#') continue;
if (distanceMap[i][j] > distanceMap[ny][nx] || k == 4) {
nextIwashiMap[ny][nx] += iwashiMap[i][j];
break;
}
}
}
for (int i = 0; i < H; i++) for (int j = 0; j < W; j++) iwashiMap[i][j] = nextIwashiMap[i][j];
// iwashi つちからはえてくるんだ
while ((!iwashi.empty()) && get<0>(iwashi[0]) == t) {
int x, y, hogeT;
tie(hogeT, x, y) = iwashi[0];
iwashiMap[y][x]++;
iwashi.erase(iwashi.begin());
}
// scoreing
if (paralyzed > 0) {
paralyzed--;
}
else if (0 < iwashiMap[py][px] && iwashiMap[py][px] <= 5) {
score += iwashiMap[py][px];
iwashiMap[py][px] = 0;
}
else if (iwashiMap[py][px] > 5) {
paralyzed += 5;
iwashiMap[py][px] = 0;
}
}
cout << ret << endl;
return 0;
}
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