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/*
CALICO
OpenGL Renderer Primitives
The MIT License (MIT)
Copyright (C) 2007-2014 Samuel Villarreal
Copyright (C) 2016 James Haley
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifdef USE_SDL2
#include "SDL_opengl.h"
#else
#error Need include for opengl.h
#endif
#include <memory>
#include "../hal/hal_ml.h"
#include "../hal/hal_platform.h"
#include "../hal/hal_video.h"
#include "../elib/elib.h"
#include "../elib/misc.h"
#include "rb_main.h"
#include "rb_shader.h"
static PFNGLATTACHSHADERPROC rbglAttachShader;
static PFNGLCOMPILESHADERPROC rbglCompileShader;
static PFNGLCREATESHADERPROC rbglCreateShader;
static PFNGLDELETEPROGRAMPROC rbglDeleteProgram;
static PFNGLDELETESHADERPROC rbglDeleteShader;
static PFNGLGETPROGRAMINFOLOGPROC rbglGetProgramInfoLog;
static PFNGLGETPROGRAMIVPROC rbglGetProgramiv;
static PFNGLGETSHADERINFOLOGPROC rbglGetShaderInfoLog;
static PFNGLGETSHADERIVPROC rbglGetShaderiv;
static PFNGLISPROGRAMPROC rbglIsProgram;
static PFNGLISSHADERPROC rbglIsShader;
static PFNGLLINKPROGRAMPROC rbglLinkProgram;
static PFNGLSHADERSOURCEPROC rbglShaderSource;
static PFNGLUSEPROGRAMPROC rbglUseProgram;
//=============================================================================
// rbShader
//
//
// Output shader log info
//
void rbShader::outputLogInfo() const
{
if(rbglIsShader(m_shaderID))
{
int maxLen = 0;
rbglGetShaderiv(m_shaderID, GL_INFO_LOG_LENGTH, &maxLen);
std::unique_ptr<char []> upBuffer { new char [maxLen] };
GLsizei len = 0;
rbglGetShaderInfoLog(m_shaderID, maxLen, &len, upBuffer.get());
if(len > 0)
{
hal_platform.debugMsg("%s\n", upBuffer.get());
}
}
else
{
hal_platform.debugMsg("rbShader::outputLogInfo: name %u is not a shader\n", m_shaderID);
}
}
//
// Load shader from source string
//
bool rbShader::loadFromSource(const char *src)
{
GLenum st;
switch(m_type)
{
case TYPE_VERTEX:
st = GL_VERTEX_SHADER;
break;
case TYPE_FRAGMENT:
st = GL_FRAGMENT_SHADER;
break;
}
m_shaderID = rbglCreateShader(st);
if(!rbglIsShader(m_shaderID))
{
hal_platform.debugMsg("rbShader::loadFromSource: could not create GL shader object\n");
return false;
}
rbglShaderSource(m_shaderID, 1, &src, nullptr);
rbglCompileShader(m_shaderID);
GLint compiled = GL_FALSE;
rbglGetShaderiv(m_shaderID, GL_COMPILE_STATUS, &compiled);
if(compiled != GL_TRUE)
{
hal_platform.debugMsg("rbShader::loadFromSource: unable to compile shader %u\n\nSource:\n%s\n", m_shaderID, src);
rbglDeleteShader(m_shaderID);
m_shaderID = 0;
return false;
}
return true;
}
//
// Load shader from disk file
//
bool rbShader::loadFromFile(const char *filename)
{
EUniquePtr<char []> upSrc { M_LoadStringFromFile(filename) };
if(!upSrc)
{
hal_platform.debugMsg("rbShader::loadFromFile: could not read '%s'\n", filename);
return false;
}
return loadFromSource(upSrc.get());
}
//=============================================================================
// rbProgram
//
//
// Destructor
//
rbProgram::~rbProgram()
{
// there's no need to destroy GL entities when the game is exiting;
// the destruction of the context will take them with it.
if(hal_medialayer.isExiting())
return;
deleteProgram();
}
//
// Delete the program and clear the ID
//
void rbProgram::deleteProgram()
{
if(rbglIsProgram(m_programID))
{
rbglDeleteProgram(m_programID);
m_programID = 0;
}
}
//
// Forget about the associated GL program ID
//
void rbProgram::abandonProgram()
{
m_programID = 0;
m_vtxShaderID = 0;
m_frgShaderID = 0;
}
//
// Output program log info
//
void rbProgram::outputLogInfo() const
{
if(rbglIsProgram(m_programID))
{
GLint maxLen = 0;
rbglGetProgramiv(m_programID, GL_INFO_LOG_LENGTH, &maxLen);
std::unique_ptr<char []> upBuffer { new char [maxLen] };
GLsizei len = 0;
rbglGetProgramInfoLog(m_programID, maxLen, &len, upBuffer.get());
if(len > 0)
{
hal_platform.debugMsg("%s\n", upBuffer.get());
}
}
else
{
hal_platform.debugMsg("rbProgram::outputLogInfo: name %u is not a program\n", m_programID);
}
}
//
// Attach a vertex shader to the program object
//
bool rbProgram::attachVertexShader(const rbShader &shader)
{
unsigned int shaderID = shader.getShaderID();
if(shader.getType() != rbShader::TYPE_VERTEX)
{
hal_platform.debugMsg("rbProgram::attachVertexShader: %u is not a vertex shader\n", shaderID);
return false;
}
rbglAttachShader(m_programID, shaderID);
m_vtxShaderID = shaderID;
return true;
}
//
// Attach a fragment shader to the program object
//
bool rbProgram::attachFragmentShader(const rbShader &shader)
{
unsigned int shaderID = shader.getShaderID();
if(shader.getType() != rbShader::TYPE_FRAGMENT)
{
hal_platform.debugMsg("rbProgram::attachFragmentShader: %u is not a fragment shader\n", shaderID);
return false;
}
rbglAttachShader(m_programID, shaderID);
m_frgShaderID = shaderID;
return true;
}
//
// Link the shader program
//
bool rbProgram::link()
{
if(!rbglIsProgram(m_programID))
{
hal_platform.debugMsg("rbProgram::link: %u is not a program\n", m_programID);
return false;
}
if(!rbglIsShader(m_vtxShaderID))
{
hal_platform.debugMsg("rbProgram::link: %u has invalid vertex shader %u attached\n", m_programID, m_vtxShaderID);
return false;
}
if(!rbglIsShader(m_frgShaderID))
{
hal_platform.debugMsg("rbProgram::link: %u has invalid fragment shader %u attached\n", m_programID, m_frgShaderID);
return false;
}
rbglLinkProgram(m_programID);
GLint programSuccess = GL_TRUE;
rbglGetProgramiv(m_programID, GL_LINK_STATUS, &programSuccess);
if(programSuccess != GL_TRUE)
{
hal_platform.debugMsg("rbProgram::link: Error linking program %u\n", m_programID);
outputLogInfo();
rbglDeleteShader(m_vtxShaderID);
rbglDeleteShader(m_frgShaderID);
rbglDeleteProgram(m_programID);
m_programID = m_vtxShaderID = m_frgShaderID = 0;
return false;
}
// done with shader handles
rbglDeleteShader(m_vtxShaderID);
rbglDeleteShader(m_frgShaderID);
m_vtxShaderID = m_frgShaderID = 0;
return true;
}
//
// Bind the shader program
//
bool rbProgram::bind() const
{
if(!rbglIsProgram(m_programID))
return false;
rbglUseProgram(m_programID);
GLenum error = glGetError();
if(error != GL_NO_ERROR)
{
hal_platform.debugMsg("rbProgram::bind: Error binding shader %u: %u\n", m_programID, error);
outputLogInfo();
return false;
}
return true;
}
void rbProgram::unbind() const
{
rbglUseProgram(0);
}
//
// Load support for shaders
//
bool RB_InitShaderSupport()
{
bool extension_ok = true;
GETPROC(rbglAttachShader, "glAttachShader" );
GETPROC(rbglCompileShader, "glCompileShader" );
GETPROC(rbglCreateShader, "glCreateShader" );
GETPROC(rbglDeleteProgram, "glDeleteProgram" );
GETPROC(rbglGetProgramInfoLog, "glGetProgramInfoLog");
GETPROC(rbglGetProgramiv, "glGetProgramiv" );
GETPROC(rbglGetShaderInfoLog, "glGetShaderInfoLog" );
GETPROC(rbglGetShaderiv, "glGetShaderiv" );
GETPROC(rbglIsProgram, "glIsProgram" );
GETPROC(rbglIsShader, "glIsShader" );
GETPROC(rbglLinkProgram, "glLinkProgram" );
GETPROC(rbglShaderSource, "glShaderSource" );
GETPROC(rbglUseProgram, "glUseProgram" );
return extension_ok;
}
// EOF
/*
CALICO
OpenGL renderer texture functions
The MIT License (MIT)
Copyright (C) 2019 James Haley
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef RB_SHADER_H__
#define RB_SHADER_H__
class rbShader
{
public:
enum type_e
{
TYPE_VERTEX,
TYPE_FRAGMENT
};
rbShader(type_e type) : m_type(type) {}
bool loadFromSource(const char *src);
bool loadFromFile(const char *filename);
type_e getType() const { return m_type; }
unsigned int getShaderID() const { return m_shaderID; }
protected:
type_e m_type;
unsigned int m_shaderID = 0;
void outputLogInfo() const;
};
class rbProgram
{
public:
~rbProgram();
bool attachVertexShader(const rbShader &shader);
bool attachFragmentShader(const rbShader &shader);
bool link();
bool bind() const;
void unbind() const;
unsigned int getProgramID() const { return m_programID; }
protected:
unsigned int m_programID = 0;
unsigned int m_vtxShaderID = 0;
unsigned int m_frgShaderID = 0;
void deleteProgram();
void abandonProgram();
void outputLogInfo() const;
};
bool RB_InitShaderSupport();
#endif
// EOF
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