Last active
July 26, 2017 01:32
-
-
Save haleyjd/1c906346f68e2046584751b886971d9d to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
=============================================================================== | |
General stuff | |
=============================================================================== | |
* Support for patch textures between T_START and T_END namespace markers | |
=============================================================================== | |
Thing Flags | |
=============================================================================== | |
* Doom 64: Don't spawn until triggered (how to trigger?) | |
* Doom 64: No infighting | |
=============================================================================== | |
MACROS-inspired capability - Global storage for linedef action parameter(s) | |
=============================================================================== | |
Enables actions similar to Doom 64 Line Types: | |
* 204 Set Macro Int (sets argument used by other macro actions) | |
* 210 Custom Ceiling | |
* 212 Custom Floor | |
* 214 Modify Line Texture | |
* 221 Modify Sector Special | |
* 222 Modify Sector Light | |
* 224 Spawn Thing | |
* 226 Custom Ceiling Fast | |
* 227 Custom Ceiling Instant | |
* 228 Custom Floor Fast | |
* 229 Custom Floor Instant | |
* 230 Modify Line Special | |
* 233 Freeze Player | |
* 236 Custom Plat | |
* 240 Trigger Random Lines | |
* 244 Set Sector Floor Height | |
* 245 Set Sector Ceiling Height | |
* 247 Move Floor by Height | |
* 252 Move Ceiling by Height | |
=============================================================================== | |
Core Concept: Alert Enemies | |
=============================================================================== | |
* Strife Line Type 150: Raise Alarm | |
* Strife Line Type 175: Raise Alarm if Activator < 16 Above Floor | |
* Doom 64 Line Type 94: Alert Thing | |
=============================================================================== | |
Core Concept: Doors | |
=============================================================================== | |
Concept: Unique Movement Speed | |
* Heretic Line Type 100 et al.: Door Raise 3x normal speed | |
Concept: Split Open (Floor desc to neighbor floor height while door is open) | |
* Strife Line Type 40 et al.: Split Open Door | |
* Doom 64: All DR Doors were modified to support this behavior if floorheight | |
is not equal to neighboring sector floorheight | |
=============================================================================== | |
Core Concept: Earthquakes | |
=============================================================================== | |
Shake the players' viewpoints within a specific or parameterized radius with | |
specific or parmeterized intensity | |
* Hexen Line Type 120: Radius_Quake | |
* Doom 64 Line Type 225: Quake | |
=============================================================================== | |
Core Concept: Floors and Ceilings | |
=============================================================================== | |
Unique Movement Targets | |
* Strife Line Types 58, 92, et al.: Raise Floor 64 | |
* Strife Line Types 180, 181: Raise Floor 512 and Change | |
Unique Motion Types | |
* Doom 64 Line Type 244: Set Sector Height | |
* Doom 64 Line Type 245: Set Ceiling Height | |
* Doom 64 Line Type 247: Move Sector by Height | |
* Doom 64 Line Type 252: Move Ceiling by Height | |
=============================================================================== | |
Core Concept: Force Fields | |
=============================================================================== | |
Blocking two-sided linedefs which clear the blocking flag and middle textures | |
when deactivated. Activating force field zap lines harms the player. | |
* Strife Line Type 147: Clear Force Fields | |
* Strife Line Type 148: Force Field Zap | |
* Strife Action Routine: A_ClearForceFields | |
=============================================================================== | |
Core Concept: Friction (simple static setup) | |
=============================================================================== | |
* Heretic Sector Type 15 - Low Friction (Ice) | |
=============================================================================== | |
Core Concept: Game Progression Control | |
=============================================================================== | |
Concept: Extend Exit Lines to Support Tagged Destination | |
* PSX Line Types (All Exits): Tag == Destination Level | |
* Strife Line Types (All Exits): Tag == Destination Level, or Level*100 + Spot | |
* Hexen Line Types: Hub exit types | |
Concept: End Game Victorious | |
* Strife Line Type 51: Start Finale | |
* Hexen Line Type 75: Teleport_EndGame | |
=============================================================================== | |
Core Concept: Linedef Property Change | |
=============================================================================== | |
* Doom 64 Type 219: Modify Texture (copy to dest from target line) | |
* Doom 64 Type 230: Modify Line Special (copy to dest from target line) | |
=============================================================================== | |
Core Concept: Music Change | |
=============================================================================== | |
Allow music to be changed when triggering an action. | |
* Strife Line Types 203, 204: Change Music (Internal/MUSINFO-compat ID number) | |
=============================================================================== | |
Core Concept: Pillars | |
=============================================================================== | |
Splits floor and ceiling in opposite directions (analogous to BOOM elevators, | |
but not same direction of motion) | |
* Hexen Line Types: | |
29 Pillar Build | |
30 Pillar Open | |
94 Pillar Build and Crush | |
* Doom 64 Line Type 241: Split Open Sector | |
=============================================================================== | |
Core Concept: Plats | |
=============================================================================== | |
Concept: Up-Wait-Down-Stay Action | |
* Hexen Line Type 64: Plat Up-Wait-Down-Stay | |
* Strife Line Types 155 et al.: Plat Up-Wait-Down-Stay | |
* Doom 64 Line Type 122, 123: Plat Up-Wait-Down-Stay (Slow/Fast) | |
=============================================================================== | |
Core Concept: Player Messaging | |
=============================================================================== | |
Concept: Text Messages | |
Suggested implementation: Range of BEX string mnemonics which are hardcoded for | |
use by particular line specials. | |
* Strife Line Types 165, 205: "That doesn't seem to work", | |
"This area is only in the registered version of Strife" | |
Concept: Objectives | |
Play voice message sfx and give log message (matching VOC / LOG lumps) | |
* Various Strife line types | |
=============================================================================== | |
Core Concept: Sector Scrollers (simple static setups) | |
=============================================================================== | |
* Heretic Sector Types: | |
20 - 24: Static scroll and push, current | |
25 - 39: Static push, current | |
40 - 51: Static push, wind | |
* Strife Sector Type 18 - Current; direction and strength from sector tag | |
=============================================================================== | |
Core Concept: Sector Damage | |
=============================================================================== | |
* Heretic Sector Types: | |
5 - 5 dmg per 16 tics | |
7 - 4 dmg per 32 tics | |
16 - 8 dmg per 16 tics | |
* Strife Sector Types: | |
5 - +2 to nukagecount (delayed damage accumulation) | |
15 - Instant death (999 damage per tic) | |
16 - +4 to nukagecount | |
* Doom 64 Sector Type 666 - Instant kill things crushed in this sector | |
=============================================================================== | |
Core Concept: Sector Lighting | |
=============================================================================== | |
* Doom 64 Line Type 222: Modify Sector Light (copy to dest from target sec) | |
* Heretic Sector Type 4 - Strobe hurt, push, and scroll floor | |
* Hexen Sector Types: | |
1 - 4: Phased Lighting | |
* PSX Sector Types: | |
8 - Slow Glow | |
200 - Glow Cycle from sector light down to 10, then reverse | |
201 - Glow Cycle from sector light up to 255, then reverse | |
202 - Hyper Strobe | |
203 - Fast Strobe | |
* Doom 64 Sector Types: | |
11 - Randomized pulse | |
202 - Constant blink slow | |
205 - Sequenced light start | |
208 - Constant blink fast | |
=============================================================================== | |
Core Concept: Sector Property Change | |
=============================================================================== | |
* ZDoom Hexen/UDMF Line Type 186, 187: Set Ceiling/Floor Panning | |
* Doom 64 Line Type 221: Modify Sector Special (copy to dest from target sec) | |
* Doom 64 Line Type 223: Modify Sector Flats (copy to dest form target sec) | |
=============================================================================== | |
Core Concept: Sliding Doors | |
=============================================================================== | |
Require special sets of middle textures. Doors function by instantly moving | |
ceiling of sector on backside of 2S line while animating line textures. | |
* Strife Line Types 144, 201, et al.: DR Sliding Door, SR Sliding Door, etc. | |
=============================================================================== | |
Core Concept: Stairs | |
=============================================================================== | |
* Hexen Style Stairs (explicitly marked, support sync raise) | |
Line Types: Stairs_BuildUp, Stairs_BuildDown, Stairs_BuildUpSync, | |
Stairs_BuildDownSync | |
Sector Types: 26, 27 | |
=============================================================================== | |
Core Concept: Static Simple Scrollers | |
=============================================================================== | |
Require no special setup, easy to use. | |
* Hexen Line Types 100 - 103 | |
* PSX Line Types 200 - 203 (Static Scroll Up, Down) | |
* Strife Line Types 142, 143, 149 (Static Scroll Up, Down, Down Fast) | |
=============================================================================== | |
Core Concept: Thing Manipulation | |
=============================================================================== | |
Since lack of TIDs precludes general addressing of things, some possibilities | |
include affecting things in a tagged sector, affecting the activator of the | |
line only, etc. | |
* Hexen/ZDoom Line Types: | |
17 - Thing_Raise | |
19 - Thing_Stop | |
72 - ThrustThing | |
73 - DamageThing | |
128 - ThrustThing2 | |
132 - Thing_Remove | |
133 - Thing_Destroy | |
248 - HealThing | |
* Doom 64 Line Types: | |
202 - Invoke Dart (requires dart thingtype) | |
224 - Spawn Thing | |
231 - Invoke Revenant Missile | |
233 - Freeze Player | |
=============================================================================== | |
Core Concept: Waggle | |
=============================================================================== | |
Sectors move floors and/or ceilings in undulating fashion (sine wave). | |
* Hexen Line Type 138: Floor_Waggle | |
* ZDoom: Ceiling_Waggle |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment