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August 29, 2015 14:19
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This will keep sprites in the same position on the screen no matter the zoom. Demo: http://luxe.blazingmammothgames.com/screenspacezoom
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// demoed at: http://luxe.blazingmammothgames.com/screenspacezoom | |
import luxe.Color; | |
import luxe.Input; | |
import luxe.Sprite; | |
import luxe.Vector; | |
import phoenix.Batcher; | |
import luxe.Camera; | |
class Main extends luxe.Game { | |
var worldSprite:Sprite; | |
var topLeftSprite:Sprite; | |
var bottomRightSprite:Sprite; | |
var hudBatcher:Batcher; | |
var hudCamera:Camera; | |
override function ready() { | |
// create the world normally | |
worldSprite = new Sprite({ | |
pos: new Vector(0, 0), | |
size: new Vector(32, 32), | |
color: new Color(0, 1, 0, 1) | |
}); | |
Luxe.camera.center = worldSprite.pos; | |
// now create the HUD | |
hudBatcher = new Batcher(Luxe.renderer, "HUD batcher"); | |
hudCamera = new Camera(); | |
hudBatcher.view = hudCamera.view; | |
hudBatcher.layer = 2; | |
Luxe.renderer.add_batch(hudBatcher); | |
topLeftSprite = new Sprite({ | |
pos: new Vector(0, 0), | |
origin: new Vector(0, 0), // maps its position to the top left of itself | |
size: new Vector(64, 64), | |
color: new Color(1, 0, 0, 1), | |
batcher: hudBatcher | |
}); | |
bottomRightSprite = new Sprite({ | |
pos: new Vector(Luxe.screen.w, Luxe.screen.h), | |
origin: new Vector(64, 64), // map its position to the bottom right of itself | |
size: new Vector(64, 64), | |
color: new Color(0, 0, 1, 1), | |
batcher: hudBatcher | |
}); | |
} //ready | |
override function onkeyup( e:KeyEvent ) { | |
if(e.keycode == Key.escape) { | |
Luxe.shutdown(); | |
} | |
if(e.keycode == Key.key_1) { | |
hudCamera.zoom = 1; | |
onZoomChanged(); | |
} | |
else if(e.keycode == Key.key_2) { | |
hudCamera.zoom = 2; | |
onZoomChanged(); | |
} | |
else if(e.keycode == Key.key_3) { | |
hudCamera.zoom = 4; | |
onZoomChanged(); | |
} | |
else if(e.keycode == Key.key_4) { | |
hudCamera.zoom = 0.5; | |
onZoomChanged(); | |
} | |
else if(e.keycode == Key.key_5) { | |
hudCamera.zoom = 0.25; | |
onZoomChanged(); | |
} | |
} //onkeyup | |
function onZoomChanged() { | |
topLeftSprite.pos = hudCamera.screen_point_to_world(new Vector(0, 0)); | |
bottomRightSprite.pos = hudCamera.screen_point_to_world(new Vector(Luxe.screen.w , Luxe.screen.h)); | |
} | |
} //Main |
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