- Import the .c3d file into MotionBuilder.
- Create an actor and align it to the markers. Then assign the markers to the actor. See the tutorial for the detailed steps.
- Merge the .fbx file of the target model. See the tutorial for the detailed steps.
- Characterize the target model. See the tutorial for the detailed steps.
- Set the actor as an input source in the character settings. Then plot the animation to the skeleton. See the tutorial for the detailed steps.
- Save the project at this point.
- Select the joint hierarchy and the character, and then export it with "File" -> "Save Selection". Note that "Select Branches" in the right click menu should be used to select the whole hierarchy (left click only select a top node).
영어지만, 조금 더 상세하게 마크다운 사용법을 안내하고 있는
"Markdown Guide (https://www.markdownguide.org/)" 를 보시는 것을 추천합니다. ^^
아, 그리고 마크다운만으로 표현이 부족하다고 느끼신다면, HTML 태그를 활용하시는 것도 좋습니다.