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study roughly

HANEUL BAE haneeeul

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study roughly
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@keijiro
keijiro / c3d-unity.md
Created November 13, 2016 15:04
Mocap data processing workflow (c3d -> Unity)
  • Import the .c3d file into MotionBuilder.
  • Create an actor and align it to the markers. Then assign the markers to the actor. See the tutorial for the detailed steps.
  • Merge the .fbx file of the target model. See the tutorial for the detailed steps.
  • Characterize the target model. See the tutorial for the detailed steps.
  • Set the actor as an input source in the character settings. Then plot the animation to the skeleton. See the tutorial for the detailed steps.
  • Save the project at this point.
  • Select the joint hierarchy and the character, and then export it with "File" -> "Save Selection". Note that "Select Branches" in the right click menu should be used to select the whole hierarchy (left click only select a top node).
@ihoneymon
ihoneymon / how-to-write-by-markdown.md
Last active July 17, 2024 11:27
마크다운(Markdown) 사용법

[공통] 마크다운 markdown 작성법

영어지만, 조금 더 상세하게 마크다운 사용법을 안내하고 있는
"Markdown Guide (https://www.markdownguide.org/)" 를 보시는 것을 추천합니다. ^^

아, 그리고 마크다운만으로 표현이 부족하다고 느끼신다면, HTML 태그를 활용하시는 것도 좋습니다.

1. 마크다운에 관하여