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WIP ContentTweaker script to create glowing, reinforced and glowing-reinforced variants of the various glass blocks.
#loader contenttweaker
import mods.contenttweaker.VanillaFactory;
import mods.contenttweaker.Block;
import mods.contenttweaker.Item;
// ref values
// glass/glowstone 0.3 hardness, 1.5 resistance
// hardened glass (education edition), 10 hardness, unknown resistance
// metal block 5 hardness, 30 resistance
// obsidian 50 hardness, 6000 resistance
function addGlassProps(block as Block) as Block {
block.setLightOpacity(0);
block.setTranslucent(true);
block.setFullBlock(false);
block.setBlockLayer("TRANSLUCENT");
block.setBlockSoundType(<soundtype:glass>);
block.setBlockHardness(0.3);
block.setBlockResistance(1.5);
return block;
}
function addGlowProps(block as Block) as Block {
block.setLightValue(1.0f);
block.setEntitySpawnable(false);
return block;
}
function addReinforcedProps(block as Block) as Block {
block.setBlockHardness(5);
block.setBlockResistance(100);
block.setToolLevel(1);
return block;
}
function makeGlowGlass(block as Block) as Block {
addGlassProps(block);
addGlowProps(block);
return block;
}
function makeReinforcedGlass(block as Block) as Block {
addGlassProps(block);
addReinforcedProps(block);
return block;
}
function makeReinforcedGlowGlass(block as Block) as Block {
addGlassProps(block);
addGlowProps(block);
addReinforcedProps(block);
return block;
}
var glowglass = VanillaFactory.createBlock("glowglass", <blockmaterial:glass>);
makeGlowGlass(glowglass);
glowglass.register();
var reinforced_glass = VanillaFactory.createBlock("reinforced_glass", <blockmaterial:glass>);
makeReinforcedGlass(reinforced_glass);
reinforced_glass.register();
var reinforced_glowglass = VanillaFactory.createBlock("reinforced_glowglass", <blockmaterial:glass>);
makeReinforcedGlowGlass(reinforced_glowglass);
reinforced_glowglass.register();
var glowglass_mixture = VanillaFactory.createItem("glowglass_mixture");
glowglass_mixture.register();
var reinforced_glass_mixture = VanillaFactory.createItem("reinforced_glass_mixture");
reinforced_glass_mixture.register();
var reinforced_glowglass_mixture = VanillaFactory.createItem("reinforced_glowglass_mixture");
reinforced_glowglass_mixture.creativeTab = <creativetab:misc>;
reinforced_glowglass_mixture.glowing = true;
reinforced_glowglass_mixture.maxStackSize = 64;
reinforced_glowglass_mixture.register();
tile.contenttweaker.glowglass.name=Glowglass
tile.contenttweaker.reinforced_glass.name=Reinforced Glass
tile.contenttweaker.reinforced_glowglass.name=Reinforced Glowglass
item.contenttweaker.glowglass_mixture.name=Glowglass Mixture
item.contenttweaker.reinforced_glass_mixture.name=Reinforced Glass Mixture
item.contenttweaker.reinforced_glowglass_mixture.name=Reinforced Glowglass Mixture
//This file was created via CT-GUI! Editing it is not advised!
//Don't touch me!
//#Remove
//Don't touch me!
//#Add
furnace.addRecipe(<contenttweaker:reinforced_glass>, <contenttweaker:reinforced_glass_mixture>, 2.0);
furnace.addRecipe(<contenttweaker:glowglass>, <contenttweaker:glowglass_mixture>, 2.0);
recipes.addShapeless(<contenttweaker:reinforced_glowglass_mixture> * 4, [<minecraft:iron_ingot>,<minecraft:sand>,<minecraft:glowstone_dust>]);
recipes.addShapeless(<contenttweaker:reinforced_glass_mixture> * 2, [<minecraft:iron_ingot>,<minecraft:sand>]);
recipes.addShapeless(<contenttweaker:glowglass_mixture>, [<minecraft:glowstone_dust>,<minecraft:sand>]);
//File End
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