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function string:switchPN(p1, p2) return self == "PlayerNumber_P1" and p1 or (self == "PlayerNumber_P2" and p2) end | |
-- pn:switchPN("いちぴー", "にぴー") |
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local count = 0 | |
return Def.ActorFrame { | |
LoadActor("_MusicWheelItem Song NormalPart"), | |
Def.ActorFrame { | |
LoadFont("Common Normal") .. { | |
Text = "", | |
InitCommand = function(self) | |
self:x(200):strokecolor({0,0,0,1}) | |
end, |
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# はぬべきのとーたるしき (はぬ式) | |
# 試しにfloorを絡めた式を組んでみたらそれっぽい近似値が出た式 | |
# なおPS2版基準のためCN、HCN、BSS、HBSSは存在しないと仮定する | |
# A: 基本値 (ゲームレベルで変動) | |
# Aは13333 (== floor(5000 * 8 / 3)) である可能性もある (99 <= B < 900の範囲では違いが出ない) | |
# AC版で値が若干低めに出る、13300 (5000 * 2.66) 程度? | |
A = 5000 * 8 / 3 | |
# B: ノート数補正 (700と3はゲームレベルで変動する可能性あり?) |