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@roboshoes
roboshoes / index.js
Last active March 7, 2017 03:36
Find attribute in node or parent.
// find attribute
export function findInParent( node, attribute, levels = Infinity ) {
return node.getAttribute( attribute ) ||
( levels > 0 ? findInParent( node.parentElement, attribute, --levels ) : null );
}
// find anything
export function findInParent( node, filter, levels = Infinity ) {
return filter( node ) ||
@Hebali
Hebali / GlslSobel.frag
Created January 12, 2017 17:25
GLSL Fragment Shader: Sobel Edge Detection
// Sobel Edge Detection Filter
// GLSL Fragment Shader
// Implementation by Patrick Hebron
uniform sampler2D texture;
uniform float width;
uniform float height;
void make_kernel(inout vec4 n[9], sampler2D tex, vec2 coord)
{
@paulirish
paulirish / readme.md
Last active April 2, 2024 20:18
resolving the proper location and line number through a console.log wrapper

console.log wrap resolving for your wrapped console logs

I've heard this before:

What I really get frustrated by is that I cannot wrap console.* and preserve line numbers

We enabled this in Chrome DevTools via blackboxing a bit ago.

If you blackbox the script file the contains the console log wrapper, the script location shown in the console will be corrected to the original source file and line number. Click, and the full source is looking longingly into your eyes.

@domenic
domenic / promises.md
Last active June 24, 2024 03:11
You're Missing the Point of Promises

This article has been given a more permanent home on my blog. Also, since it was first written, the development of the Promises/A+ specification has made the original emphasis on Promises/A seem somewhat outdated.

You're Missing the Point of Promises

Promises are a software abstraction that makes working with asynchronous operations much more pleasant. In the most basic definition, your code will move from continuation-passing style:

getTweetsFor("domenic", function (err, results) {
 // the rest of your code goes here.
@studioijeoma
studioijeoma / WebGL_Canvas_Texture_Text_Example.html
Created September 1, 2011 18:47
Three.js WebGL Canvas Texture Text Example
<!doctype html>
<html>
<head>
<title>Three.js : WebGL Canvas Texture Text Example</title>
<style type="text/css">
* {
margin: 0;
padding: 0;
}
body {
@igstan
igstan / state-monad.coffee
Created April 22, 2011 11:57
State Monad in CoffeeScript
push = (element) -> (stack) ->
newStack = [element].concat stack
{value: element, stack: newStack}
pop = (stack) ->
element = stack[0]
newStack = stack.slice 1
{value: element, stack: newStack}
bind = (stackOperation, continuation) -> (stack) ->