Created
February 8, 2023 06:34
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単純にマテリアルをDoTweenでフェードさせる
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namespace hoge.hoge | |
{ | |
using System; | |
using DG.Tweening; | |
using UnityEngine; | |
public class MaterialFader : MonoBehaviour | |
{ | |
[SerializeField] | |
private Material[] alphaMaterials; | |
[SerializeField] | |
private string paramName; | |
private float alphaVal; | |
private Action onCompleteFadeOut; | |
private Action onCompleteFadeIn; | |
public void FadeIn(Action onCompAction = null, float delay = 0, float speed = 1.0f) | |
{ | |
if (onCompAction != null) | |
{ | |
this.onCompleteFadeIn += onCompAction; | |
} | |
DOTween.To( | |
() => this.alphaVal, | |
num => this.alphaVal = num, | |
1, | |
speed).OnUpdate(this.OnUpdateAlpha).SetDelay(delay).OnComplete(() => | |
{ | |
this.onCompleteFadeIn?.Invoke(); | |
this.onCompleteFadeIn = null; | |
}); | |
} | |
public void FadeOut(Action onCompAction = null, float delay = 0, float speed = 1.0f) | |
{ | |
if (onCompAction != null) | |
{ | |
this.onCompleteFadeOut += onCompAction; | |
} | |
DOTween.To( | |
() => this.alphaVal, | |
num => this.alphaVal = num, | |
0, | |
speed).OnUpdate(this.OnUpdateAlpha).SetDelay(delay).OnComplete(() => | |
{ | |
this.onCompleteFadeOut?.Invoke(); | |
this.onCompleteFadeOut = null; | |
}); | |
} | |
private void OnUpdateAlpha() | |
{ | |
foreach (Material mat in this.alphaMaterials) | |
{ | |
mat.SetColor(this.paramName, new Color(mat.color.r, mat.color.g, mat.color.b, this.alphaVal)); | |
} | |
} | |
} | |
} |
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