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AuthMe configuration
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DataSource: | |
# What type of database do you want to use? | |
# Valid values: SQLITE, MARIADB, MYSQL, POSTGRESQL | |
backend: MYSQL | |
# Enable the database caching system, should be disabled on bungeecord environments | |
# or when a website integration is being used. | |
caching: true | |
# Database host address | |
mySQLHost: 127.0.0.1 | |
# Database port | |
mySQLPort: '3306' | |
# Connect to MySQL database over SSL | |
mySQLUseSSL: true | |
# Verification of server's certificate. | |
# We would not recommend to set this option to false. | |
# Set this option to false at your own risk if and only if you know what you're doing | |
mySQLCheckServerCertificate: true | |
# Authorize client to retrieve RSA server public key. | |
# Advanced option, ignore if you don't know what it means. | |
mySQLAllowPublicKeyRetrieval: true | |
# Username to connect to the MySQL database | |
mySQLUsername: REDACTED | |
# Password to connect to the MySQL database | |
mySQLPassword: 'REDACTED' | |
# Database Name, use with converters or as SQLITE database name | |
mySQLDatabase: REDACTED | |
# Table of the database | |
mySQLTablename: authme | |
# Column of IDs to sort data | |
mySQLColumnId: id | |
# Column for storing or checking players nickname | |
mySQLColumnName: username | |
# Column for storing or checking players RealName | |
mySQLRealName: realname | |
# Column for storing players passwords | |
mySQLColumnPassword: password | |
# Column for storing players passwords salts | |
mySQLColumnSalt: '' | |
# Column for storing players emails | |
mySQLColumnEmail: email | |
# Column for storing if a player is logged in or not | |
mySQLColumnLogged: isLogged | |
# Column for storing if a player has a valid session or not | |
mySQLColumnHasSession: hasSession | |
# Column for storing a player's TOTP key (for two-factor authentication) | |
mySQLtotpKey: totp | |
# Column for storing the player's last IP | |
mySQLColumnIp: ip | |
# Column for storing players lastlogins | |
mySQLColumnLastLogin: lastlogin | |
# Column storing the registration date | |
mySQLColumnRegisterDate: regdate | |
# Column for storing the IP address at the time of registration | |
mySQLColumnRegisterIp: regip | |
# Column for storing player LastLocation - X | |
mySQLlastlocX: x | |
# Column for storing player LastLocation - Y | |
mySQLlastlocY: y | |
# Column for storing player LastLocation - Z | |
mySQLlastlocZ: z | |
# Column for storing player LastLocation - World Name | |
mySQLlastlocWorld: world | |
# Column for storing player LastLocation - Yaw | |
mySQLlastlocYaw: yaw | |
# Column for storing player LastLocation - Pitch | |
mySQLlastlocPitch: pitch | |
# Column for storing players uuids (optional) | |
mySQLPlayerUUID: '' | |
# Overrides the size of the DB Connection Pool, default = 10 | |
poolSize: 10 | |
# The maximum lifetime of a connection in the pool, default = 1800 seconds | |
# You should set this at least 30 seconds less than mysql server wait_timeout | |
maxLifetime: 1800 | |
ExternalBoardOptions: | |
# Column for storing players groups | |
mySQLColumnGroup: '' | |
# -1 means disabled. If you want that only activated players | |
# can log into your server, you can set here the group number | |
# of unactivated users, needed for some forum/CMS support | |
nonActivedUserGroup: -1 | |
# Other MySQL columns where we need to put the username (case-sensitive) | |
mySQLOtherUsernameColumns: [] | |
# How much log2 rounds needed in BCrypt (do not change if you do not know what it does) | |
bCryptLog2Round: 12 | |
# phpBB table prefix defined during the phpBB installation process | |
phpbbTablePrefix: phpbb_ | |
# phpBB activated group ID; 2 is the default registered group defined by phpBB | |
phpbbActivatedGroupId: 2 | |
# IP Board table prefix defined during the IP Board installation process | |
IPBTablePrefix: ipb_ | |
# IP Board default group ID; 3 is the default registered group defined by IP Board | |
IPBActivatedGroupId: 3 | |
# Xenforo table prefix defined during the Xenforo installation process | |
XFTablePrefix: xf_ | |
# XenForo default group ID; 2 is the default registered group defined by Xenforo | |
XFActivatedGroupId: 2 | |
# Wordpress prefix defined during WordPress installation | |
wordpressTablePrefix: wp_ | |
settings: | |
sessions: | |
# Do you want to enable the session feature? | |
# If enabled, when a player authenticates successfully, | |
# his IP and his nickname is saved. | |
# The next time the player joins the server, if his IP | |
# is the same as last time and the timeout hasn't | |
# expired, he will not need to authenticate. | |
enabled: true | |
# After how many minutes should a session expire? | |
# A player's session ends after the timeout or if his IP has changed | |
timeout: 10 | |
# Message language, available languages: | |
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md | |
messagesLanguage: es | |
# Forces authme to hook into Vault instead of a specific permission handler system. | |
forceVaultHook: false | |
# Log level: INFO, FINE, DEBUG. Use INFO for general messages, | |
# FINE for some additional detailed ones (like password failed), | |
# and DEBUG for debugging | |
logLevel: FINE | |
# By default we schedule async tasks when talking to the database. If you want | |
# typical communication with the database to happen synchronously, set this to false | |
useAsyncTasks: true | |
# The name of the server, used in some placeholders. | |
serverName: Minepeaks | |
restrictions: | |
# Can not authenticated players chat? | |
# Keep in mind that this feature also blocks all commands not | |
# listed in the list below. | |
allowChat: false | |
# Hide the chat log from players who are not authenticated? | |
hideChat: true | |
# Allowed commands for unauthenticated players | |
allowCommands: | |
- /login | |
- /log | |
- /l | |
- /register | |
- /reg | |
- /captcha | |
- /2fa | |
- /totp | |
# Max number of allowed registrations per IP | |
# The value 0 means an unlimited number of registrations! | |
maxRegPerIp: 1 | |
# Minimum allowed username length | |
minNicknameLength: 3 | |
# Maximum allowed username length | |
maxNicknameLength: 16 | |
# When this setting is enabled, online players can't be kicked out | |
# due to "Logged in from another Location" | |
# This setting will prevent potential security exploits. | |
ForceSingleSession: true | |
ForceSpawnLocOnJoin: | |
# If enabled, every player that spawn in one of the world listed in | |
# "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful | |
# authentication. The quit location of the player will be overwritten. | |
# This is different from "teleportUnAuthedToSpawn" that teleport player | |
# to the spawnpoint on join. | |
enabled: true | |
# WorldNames where we need to force the spawn location | |
# Case-sensitive! | |
worlds: | |
- world | |
- world_nether | |
- world_the_end | |
# This option will save the quit location of the players. | |
SaveQuitLocation: false | |
# To activate the restricted user feature you need | |
# to enable this option and configure the AllowedRestrictedUser field. | |
AllowRestrictedUser: false | |
# The restricted user feature will kick players listed below | |
# if they don't match the defined IP address. Names are case-insensitive. | |
# You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..* | |
# Example: | |
# AllowedRestrictedUser: | |
# - playername;127.0.0.1 | |
# - playername;regex:127\.0\.0\..* | |
AllowedRestrictedUser: [] | |
# Ban unknown IPs trying to log in with a restricted username? | |
banUnsafedIP: false | |
# Should unregistered players be kicked immediately? | |
kickNonRegistered: false | |
# Should players be kicked on wrong password? | |
kickOnWrongPassword: true | |
# Should not logged in players be teleported to the spawn? | |
# After the authentication they will be teleported back to | |
# their normal position. | |
teleportUnAuthedToSpawn: true | |
# Can unregistered players walk around? | |
allowMovement: false | |
# After how many seconds should players who fail to login or register | |
# be kicked? Set to 0 to disable. | |
timeout: 30 | |
# Regex pattern of allowed characters in the player name. | |
allowedNicknameCharacters: '[a-zA-Z0-9_]*' | |
# How far can unregistered players walk? | |
# Set to 0 for unlimited radius | |
allowedMovementRadius: 100 | |
# Should we protect the player inventory before logging in? Requires ProtocolLib. | |
ProtectInventoryBeforeLogIn: false | |
# Should we deny the tabcomplete feature before logging in? Requires ProtocolLib. | |
DenyTabCompleteBeforeLogin: false | |
# Should we display all other accounts from a player when he joins? | |
# permission: /authme.admin.accounts | |
displayOtherAccounts: true | |
# Spawn priority; values: authme, essentials, cmi, multiverse, default | |
spawnPriority: authme,essentials,cmi,multiverse,default | |
# Maximum Login authorized by IP | |
maxLoginPerIp: 0 | |
# Maximum Join authorized by IP | |
maxJoinPerIp: 0 | |
# AuthMe will NEVER teleport players if set to true! | |
noTeleport: false | |
# Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII | |
# characters, which is what we recommend. See also http://asciitable.com | |
# You can test your regex with https://regex101.com | |
allowedPasswordCharacters: '[!-~]*' | |
GameMode: | |
# Force survival gamemode when player joins? | |
ForceSurvivalMode: false | |
unrestrictions: | |
# Below you can list all account names that AuthMe will ignore | |
# for registration or login. Configure it at your own risk!! | |
# This option adds compatibility with BuildCraft and some other mods. | |
# It is case-insensitive! Example: | |
# UnrestrictedName: | |
# - 'npcPlayer' | |
# - 'npcPlayer2' | |
UnrestrictedName: [] | |
# Below you can list all inventories names that AuthMe will ignore | |
# for registration or login. Configure it at your own risk!! | |
# This option adds compatibility with some mods. | |
# It is case-insensitive! Example: | |
# UnrestrictedInventories: | |
# - 'myCustomInventory1' | |
# - 'myCustomInventory2' | |
UnrestrictedInventories: [] | |
security: | |
# Minimum length of password | |
minPasswordLength: 5 | |
# Maximum length of password | |
passwordMaxLength: 30 | |
# Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512, | |
# MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB, | |
# PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at | |
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md | |
# If you use ARGON2, check that you have the argon2 c library on your system | |
passwordHash: BCRYPT | |
# If a password check fails, AuthMe will also try to check with the following hash methods. | |
# Use this setting when you change from one hash method to another. | |
# AuthMe will update the password to the new hash. Example: | |
# legacyHashes: | |
# - 'SHA1' | |
legacyHashes: [] | |
# Salt length for the SALTED2MD5 MD5(MD5(password)+salt) | |
doubleMD5SaltLength: 8 | |
# Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000 | |
pbkdf2Rounds: 10000 | |
# Prevent unsafe passwords from being used; put them in lowercase! | |
# You should always set 'help' as unsafePassword due to possible conflicts. | |
# unsafePasswords: | |
# - '123456' | |
# - 'password' | |
# - 'help' | |
unsafePasswords: | |
- '123456' | |
- password | |
- qwerty | |
- '12345' | |
- '54321' | |
- '123456789' | |
- help | |
registration: | |
# Enable registration on the server? | |
enabled: true | |
# Send every X seconds a message to a player to | |
# remind him that he has to login/register | |
messageInterval: 5 | |
# Only registered and logged in players can play. | |
# See restrictions for exceptions | |
force: true | |
# Type of registration: PASSWORD or EMAIL | |
# PASSWORD = account is registered with a password supplied by the user; | |
# EMAIL = password is generated and sent to the email provided by the user. | |
# More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration | |
type: PASSWORD | |
# Second argument the /register command should take: NONE = no 2nd argument | |
# CONFIRMATION = must repeat first argument (pass or email) | |
# EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address | |
# EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address | |
secondArg: CONFIRMATION | |
# Do we force kick a player after a successful registration? | |
# Do not use with login feature below | |
forceKickAfterRegister: false | |
# Does AuthMe need to enforce a /login after a successful registration? | |
forceLoginAfterRegister: false | |
# Enable to display the welcome message (welcome.txt) after a login | |
# You can use colors in this welcome.txt + some replaced strings: | |
# {PLAYER}: player name, {ONLINE}: display number of online players, | |
# {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged, | |
# {WORLD}: player current world, {SERVER}: server name | |
# {VERSION}: get current bukkit version, {COUNTRY}: player country | |
useWelcomeMessage: false | |
# Broadcast the welcome message to the server or only to the player? | |
# set true for server or false for player | |
broadcastWelcomeMessage: false | |
# Should we delay the join message and display it once the player has logged in? | |
delayJoinMessage: false | |
# The custom join message that will be sent after a successful login, | |
# keep empty to use the original one. | |
# Available variables: | |
# {PLAYERNAME}: the player name (no colors) | |
# {DISPLAYNAME}: the player display name (with colors) | |
# {DISPLAYNAMENOCOLOR}: the player display name (without colors) | |
customJoinMessage: '' | |
# Should we remove the leave messages of unlogged users? | |
removeUnloggedLeaveMessage: false | |
# Should we remove join messages altogether? | |
removeJoinMessage: true | |
# Should we remove leave messages altogether? | |
removeLeaveMessage: true | |
# Do we need to add potion effect Blinding before login/register? | |
applyBlindEffect: false | |
# Do we need to prevent people to login with another case? | |
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI | |
preventOtherCase: true | |
GroupOptions: | |
# Enables switching a player to defined permission groups before they log in. | |
# See below for a detailed explanation. | |
enablePermissionCheck: false | |
# This is a very important option: if a registered player joins the server | |
# AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits. | |
# You can set up your permission plugin with this special group to have no permissions, | |
# or only permission to chat (or permission to send private messages etc.). | |
# The better way is to set up this group with few permissions, so if a player | |
# tries to exploit an account they can do only what you've defined for the group. | |
# After login, the player will be moved to his correct permissions group! | |
# Please note that the group name is case-sensitive, so 'admin' is different from 'Admin' | |
# Otherwise your group will be wiped and the player will join in the default group []! | |
# Example: registeredPlayerGroup: 'NotLogged' | |
registeredPlayerGroup: '' | |
# Similar to above, unregistered players can be set to the following | |
# permissions group | |
unregisteredPlayerGroup: '' | |
Email: | |
# Email SMTP server host | |
mailSMTP: smtp.gmail.com | |
# Email SMTP server port | |
mailPort: 465 | |
# Only affects port 25: enable TLS/STARTTLS? | |
useTls: true | |
# Email account which sends the mails | |
mailAccount: '' | |
# Email account password | |
mailPassword: '' | |
# Email address, fill when mailAccount is not the email address of the account | |
mailAddress: '' | |
# Custom sender name, replacing the mailAccount name in the email | |
mailSenderName: '' | |
# Recovery password length | |
RecoveryPasswordLength: 8 | |
# Mail Subject | |
mailSubject: Your new AuthMe password | |
# Like maxRegPerIP but with email | |
maxRegPerEmail: 1 | |
# Recall players to add an email? | |
recallPlayers: false | |
# Delay in minute for the recall scheduler | |
delayRecall: 5 | |
# Blacklist these domains for emails | |
emailBlacklisted: | |
- 10minutemail.com | |
# Whitelist ONLY these domains for emails | |
emailWhitelisted: [] | |
# Send the new password drawn in an image? | |
generateImage: false | |
# The OAuth2 token | |
emailOauth2Token: '' | |
Hooks: | |
# Do we need to hook with multiverse for spawn checking? | |
multiverse: false | |
# Do we need to hook with BungeeCord? | |
bungeecord: true | |
# Send player to this BungeeCord server after register/login | |
sendPlayerTo: 'Vestibulo-01' | |
# Do we need to disable Essentials SocialSpy on join? | |
disableSocialSpy: false | |
# Do we need to force /motd Essentials command on join? | |
useEssentialsMotd: false | |
Protection: | |
# Enable some servers protection (country based login, antibot) | |
enableProtection: false | |
# Apply the protection also to registered usernames | |
enableProtectionRegistered: true | |
geoIpDatabase: | |
# Enable GeoIp database | |
enabled: true | |
# The MaxMind clientId used to download the GeoIp database, | |
# get one at https://www.maxmind.com/en/accounts/current/license-key | |
# The EssentialsX project has a very useful tutorial on how to generate | |
# the license key: https://github.com/EssentialsX/Wiki/blob/master/GeoIP.md | |
clientId: '' | |
# The MaxMind licenseKey used to download the GeoIp database. | |
licenseKey: '' | |
# Countries allowed to join the server and register. For country codes, see | |
# https://dev.maxmind.com/geoip/legacy/codes/iso3166/ | |
# Use "LOCALHOST" for local addresses. | |
# PLEASE USE QUOTES! | |
countries: | |
- US | |
- GB | |
- LOCALHOST | |
# Countries not allowed to join the server and register | |
# PLEASE USE QUOTES! | |
countriesBlacklist: | |
- A1 | |
# Do we need to enable automatic antibot system? | |
enableAntiBot: true | |
# The interval in seconds | |
antiBotInterval: 5 | |
# Max number of players allowed to login in the interval | |
# before the AntiBot system is enabled automatically | |
antiBotSensibility: 10 | |
# Duration in minutes of the antibot automatic system | |
antiBotDuration: 10 | |
# Delay in seconds before the antibot activation | |
antiBotDelay: 60 | |
quickCommands: | |
# Kicks the player that issued a command before the defined time after the join process | |
denyCommandsBeforeMilliseconds: 1000 | |
Purge: | |
# If enabled, AuthMe automatically purges old, unused accounts | |
useAutoPurge: false | |
# Number of days after which an account should be purged | |
daysBeforeRemovePlayer: 60 | |
# Do we need to remove the player.dat file during purge process? | |
removePlayerDat: false | |
# Do we need to remove the Essentials/userdata/player.yml file during purge process? | |
removeEssentialsFile: false | |
# World in which the players.dat are stored | |
defaultWorld: world | |
# Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge? | |
removeLimitedCreativesInventories: false | |
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process? | |
removeAntiXRayFile: false | |
# Do we need to remove permissions? | |
removePermissions: false | |
Security: | |
SQLProblem: | |
# Stop the server if we can't contact the sql database | |
# Take care with this, if you set this to false, | |
# AuthMe will automatically disable and the server won't be protected! | |
stopServer: true | |
console: | |
# Copy AuthMe log output in a separate file as well? | |
logConsole: true | |
captcha: | |
# Enable captcha when a player uses wrong password too many times | |
useCaptcha: false | |
# Max allowed tries before a captcha is required | |
maxLoginTry: 5 | |
# Captcha length | |
captchaLength: 5 | |
# Minutes after which login attempts count is reset for a player | |
captchaCountReset: 60 | |
# Require captcha before a player may register? | |
requireForRegistration: false | |
tempban: | |
# Tempban a user's IP address if they enter the wrong password too many times | |
enableTempban: false | |
# How many times a user can attempt to login before their IP being tempbanned | |
maxLoginTries: 10 | |
# The length of time a IP address will be tempbanned in minutes | |
# Default: 480 minutes, or 8 hours | |
tempbanLength: 480 | |
# How many minutes before resetting the count for failed logins by IP and username | |
# Default: 480 minutes (8 hours) | |
minutesBeforeCounterReset: 480 | |
# The command to execute instead of using the internal ban system, empty if disabled. | |
# Available placeholders: %player%, %ip% | |
customCommand: '' | |
recoveryCode: | |
# Number of characters a recovery code should have (0 to disable) | |
length: 8 | |
# How many hours is a recovery code valid for? | |
validForHours: 4 | |
# Max number of tries to enter recovery code | |
maxTries: 3 | |
# How long a player has after password recovery to change their password | |
# without logging in. This is in minutes. | |
# Default: 2 minutes | |
passwordChangeTimeout: 2 | |
emailRecovery: | |
# Seconds a user has to wait for before a password recovery mail may be sent again | |
# This prevents an attacker from abusing AuthMe's email feature. | |
cooldown: 60 | |
privacy: | |
# The mail shown using /email show will be partially hidden | |
# E.g. (if enabled) | |
# original email: my.email@example.com | |
# hidden email: my.***@***mple.com | |
enableEmailMasking: false | |
# Minutes after which a verification code will expire | |
verificationCodeExpiration: 10 | |
# Before a user logs in, various properties are temporarily removed from the player, | |
# such as OP status, ability to fly, and walk/fly speed. | |
# Once the user is logged in, we add back the properties we previously saved. | |
# In this section, you may define how these properties should be handled. | |
# Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players | |
limbo: | |
persistence: | |
# Besides storing the data in memory, you can define if/how the data should be persisted | |
# on disk. This is useful in case of a server crash, so next time the server starts we can | |
# properly restore things like OP status, ability to fly, and walk/fly speed. | |
# DISABLED: no disk storage, | |
# INDIVIDUAL_FILES: each player data in its own file, | |
# DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below | |
type: INDIVIDUAL_FILES | |
# This setting only affects DISTRIBUTED_FILES persistence. The distributed file | |
# persistence attempts to reduce the number of files by distributing players into various | |
# buckets based on their UUID. This setting defines into how many files the players should | |
# be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR, | |
# ONE_TWENTY for 128, TWO_FIFTY for 256. | |
# For example, if you expect 100 non-logged in players, setting to SIXTEEN will average | |
# 6.25 players per file (100 / 16). | |
# Note: if you change this setting all data will be migrated. If you have a lot of data, | |
# change this setting only on server restart, not with /authme reload. | |
distributionSize: SIXTEEN | |
# Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING. | |
# RESTORE sets back the old property from the player. NOTHING will prevent AuthMe | |
# from modifying the 'allow flight' property on the player. | |
restoreAllowFlight: RESTORE | |
# Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO. | |
# RESTORE: restore the speed the player had; | |
# DEFAULT: always set to default speed; | |
# MAX_RESTORE: take the maximum of the player's current speed and the previous one | |
# RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0 | |
restoreFlySpeed: RESTORE_NO_ZERO | |
# Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO. | |
# See above for a description of the values. | |
restoreWalkSpeed: RESTORE_NO_ZERO | |
BackupSystem: | |
# General configuration for backups: if false, no backups are possible | |
ActivateBackup: false | |
# Create backup at every start of server | |
OnServerStart: false | |
# Create backup at every stop of server | |
OnServerStop: true | |
# Windows only: MySQL installation path | |
MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\ | |
# Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters | |
Converter: | |
Rakamak: | |
# Rakamak file name | |
fileName: users.rak | |
# Rakamak use IP? | |
useIP: false | |
# Rakamak IP file name | |
ipFileName: UsersIp.rak | |
CrazyLogin: | |
# CrazyLogin database file name | |
fileName: accounts.db | |
loginSecurity: | |
# LoginSecurity: convert from SQLite; if false we use MySQL | |
useSqlite: true | |
mySql: | |
# LoginSecurity MySQL: database host | |
host: '' | |
# LoginSecurity MySQL: database name | |
database: '' | |
# LoginSecurity MySQL: database user | |
user: '' | |
# LoginSecurity MySQL: password for database user | |
password: '' |
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