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# version 0.1.5 | |
import sys | |
import Metashape | |
from PySide2 import QtGui, QtCore, QtWidgets | |
from PySide2.QtWidgets import * | |
dlg = None | |
class ChunkRegionControl(QDialog): |
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#ifndef ENGINE_EASY_SPRITE_INSTANCE_H_ | |
#define ENGINE_EASY_SPRITE_INSTANCE_H_ | |
#include "engine/arctic_types.h" | |
#include "engine/byte_array.h" | |
namespace arctic { | |
namespace easy { | |
class SpriteInstance { |
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#include "Town.h" | |
#include "Door.h" | |
#include "UnrealNetwork.h" | |
// Sets default values | |
ADoor::ADoor(const class FObjectInitializer& ObjectInitializer) | |
{ | |
is_opened = false; | |
PrimaryActorTick.bCanEverTick = true; | |
SetReplicates(true); |
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#include "Town.h" | |
#include "Door.h" | |
#include "UnrealNetwork.h" | |
// Sets default values | |
ADoor::ADoor(const class FObjectInitializer& ObjectInitializer) | |
{ | |
is_opened = false; | |
PrimaryActorTick.bCanEverTick = true; | |
SetReplicates(true); |
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float dirLightVertexData[] = | |
{ | |
-1, 1, 0, | |
1, 1, 0, | |
1, -1, 0, | |
-1, -1, 0, | |
}; | |
unsigned short dirLightIndexData[] = | |
{ |