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플러터챌린지 6일차 심화문제 - 신현호
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import 'package:flutter/material.dart'; | |
void main() { | |
runApp( | |
const MaterialApp( | |
debugShowCheckedModeBanner: false, | |
home: MyFencyButtonScreen(), | |
), | |
); | |
} | |
class MyFencyButtonScreen extends StatefulWidget { | |
const MyFencyButtonScreen({super.key}); | |
@override | |
State<MyFencyButtonScreen> createState() => _MyFencyButtonScreenState(); | |
} | |
class _MyFencyButtonScreenState extends State<MyFencyButtonScreen> with TickerProviderStateMixin { | |
late AnimationController controller; | |
late Animation animation; | |
bool isClick = false; | |
List<Shadow> generateTextShadows(Color color, double blurRadius) { | |
const List<Offset> textOffsets = [ | |
Offset(0, 1), Offset(1, 0), Offset(0, -1), Offset(-1, 0), | |
]; | |
return List<Shadow>.generate( | |
textOffsets.length, | |
(index) => Shadow( | |
color: color, | |
blurRadius: blurRadius, | |
offset: textOffsets[index], | |
), | |
); | |
} | |
@override | |
void initState() { | |
controller = AnimationController( | |
vsync: this, | |
duration: const Duration(milliseconds: 1200), | |
); | |
controller.addStatusListener((status) { | |
if (status == AnimationStatus.completed) { | |
Future.delayed(const Duration(milliseconds: 800), () { | |
controller.forward(from: 0); | |
}); | |
} | |
}); | |
controller.addListener(() { | |
setState(() {}); | |
}); | |
super.initState(); | |
} | |
@override | |
void dispose() { | |
controller.dispose(); | |
super.dispose(); | |
} | |
@override | |
Widget build(BuildContext context) { | |
return Container( | |
color: Colors.black, | |
child: Center( | |
child: AnimatedBuilder( | |
animation: controller, | |
builder: (context, child) { | |
return CustomPaint( | |
painter: isClick ? _GlitterPainter(controller.value * 5) : null, | |
child: Container( | |
padding: const EdgeInsets.all(4), | |
child: GestureDetector( | |
onTap: () { | |
setState(() { | |
isClick = !isClick; | |
isClick ? controller.forward() : controller.stop(); | |
}); | |
}, | |
child: Container( | |
decoration: BoxDecoration( | |
color: Colors.black, | |
borderRadius: BorderRadius.circular(16), | |
), | |
child: Padding( | |
padding: const EdgeInsets.all(20.0), | |
child: Text( | |
"Flutter Boot \nClick me 😎", | |
style: Theme.of(context).textTheme.titleLarge?.copyWith( | |
color: isClick ? Colors.yellow : Colors.grey, | |
shadows: isClick ? generateTextShadows(Colors.red, 2) : null, | |
), | |
), | |
), | |
), | |
), | |
), | |
); | |
}, | |
), | |
), | |
); | |
} | |
} | |
class _GlitterPainter extends CustomPainter { | |
final double angle; | |
_GlitterPainter(this.angle); | |
@override | |
void paint(Canvas canvas, Size size) { | |
final Rect rect = Offset.zero & size; | |
final Path path = Path()..addRRect(RRect.fromRectAndRadius(rect, const Radius.circular(16))); | |
final Paint blurPaint = Paint() | |
..style = PaintingStyle.stroke | |
..strokeWidth = 5 | |
..color = Colors.red | |
..maskFilter = const MaskFilter.blur(BlurStyle.normal, 6.0); | |
canvas.drawPath(path, blurPaint); | |
final Paint gradientPaint = Paint() | |
..style = PaintingStyle.stroke | |
..strokeWidth = 5 | |
..maskFilter = const MaskFilter.blur(BlurStyle.normal, 1.0) | |
..shader = SweepGradient( | |
colors: const [Colors.red, Colors.yellow, Colors.red], | |
stops: const [0, 0.5, 1], | |
transform: GradientRotation(angle), | |
).createShader(rect); | |
canvas.drawPath(path, gradientPaint); | |
} | |
@override | |
bool shouldRepaint(covariant _GlitterPainter oldDelegate) { | |
return oldDelegate.angle != angle; | |
} | |
} |
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