Draw on a squared paper sheet.
The entrance is 1 square wide.
The dungeon has 3 stats: danger, depth, secret. Spread +2, +1, -1.
# subclass for touch event in unit test | |
class UTMotionEvent(MotionEvent): | |
def depack(self, args): | |
self.is_touch = True | |
self.sx = args['x'] | |
self.sy = args['y'] | |
self.profile = ['pos'] | |
super(UTMotionEvent, self).depack(args) | |
/************* | |
* ambush.js * | |
************* | |
* | |
* Oh. Oh, I see. This wasn't quite part of the plan. | |
* | |
* Looks like they won't let you take the Algorithm | |
* without a fight. You'll need to carefully weave your | |
* way through the guard drones. | |
* |
// Install the "AVR Standard C Time Libaray", used for faster PWM frequencies | |
// and smoother analog cv output. | |
#include <avr/io.h> | |
// GPIO Pin mapping for knobs and jacks. | |
#define P1 0 // Probability | |
#define P2 1 // Sequence step length | |
#define P3 3 // Amplitiude | |
#define P4 5 // Refrain count |