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New content builder prototype code
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using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Content.Pipeline; | |
using Microsoft.Xna.Framework.Content.Pipeline.Processors; | |
namespace Pong.Content | |
{ | |
public class Main : IContentProject | |
{ | |
public void Run(Builder builder) | |
{ | |
// You can use regex instead of wildcards if you want for selecting files | |
// builder.UseRegex = true; | |
// Include all .png files with whatever is the default importer / processor | |
builder.Include("Textures/*.png"); | |
// Include tilemap.png with specific importer/processor and settings | |
// this will override the above include for any file that passed the wildcard | |
builder.Include( | |
"tilemap.png", | |
new TextureImporter(), | |
new TextureProcessor() | |
{ | |
ColorKeyColor = new Color(1.0f, 0.5f, 0.5f) | |
} | |
); | |
// Exclude the test.png file | |
builder.Exclude("Textures/test.png"); | |
// Include a custom file for a platform | |
// and also change its output path | |
if (builder.Platform == TargetPlatform.Android) | |
{ | |
builder.Include("touchscreen-android.png", "touchscreen.xnb"); | |
} | |
else | |
{ | |
builder.Include("touchscreen-other.png", "touchscreen.xnb"); | |
} | |
// Include files and dynamically change their output names | |
builder.Include("Platform/*.png", (filePath) => filePath.Replace("replace_me", "something").Replace(".png", ".xnb")); | |
// Build the content | |
builder.Build(); | |
} | |
} | |
} |
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