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| using UnityEditor.Build; | |
| using UnityEditor.Build.Reporting; | |
| using UnityEngine; | |
| using UnityEditor.TestTools.TestRunner.Api; | |
| public class ResultCollector : ICallbacks | |
| { | |
| public ITestResultAdaptor Result { get; private set; } | |
| public void RunFinished(ITestResultAdaptor result) |
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| using System; | |
| using System.Diagnostics; | |
| using static System.Math; | |
| // Some helpers for converting GPS readings from the WGS84 geodetic system to a local North-East-Up cartesian axis. | |
| // The implementation here is according to the paper: | |
| // "Conversion of Geodetic coordinates to the Local Tangent Plane" Version 2.01. | |
| // "The basic reference for this paper is J.Farrell & M.Barth 'The Global Positioning System & Inertial Navigation'" | |
| // Also helpful is Wikipedia: http://en.wikipedia.org/wiki/Geodetic_datum |
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| Shader "Diffuse Lightmap" { | |
| Properties { | |
| _MainTex ("Texture 1", 2D) = "white" {} | |
| } | |
| SubShader { | |
| Tags { "RenderType" = "Opaque" } | |
| Pass { |