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@harsh-98
Created November 8, 2019 07:30
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#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
int main(int argc, char *argv[]){
int sfd =0, n=0, b;
char rbuff[1024];
char sendbuffer[100000];
struct sockaddr_in serv_addr;
memset(rbuff, '0', sizeof(rbuff));
sfd = socket(AF_INET, SOCK_STREAM, 0);
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(5000);
serv_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
b=connect(sfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr));
if (b==-1) {
perror("Connect");
return 1;
}
FILE *fp = fopen("100MB.img", "rb");
if(fp == NULL){
perror("File");
return 2;
}
while( (b = fread(sendbuffer, 1, sizeof(sendbuffer), fp))>0 ){
send(sfd, sendbuffer, b, 0);
}
fclose(fp);
return 0;
}
#include <stdio.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
int main(int argc, char *argv[]){
int fd =0, confd = 0,b,tot;
struct sockaddr_in serv_addr;
char buff[100001];
int num;
fd = socket(AF_INET, SOCK_STREAM, 0);
printf("Socket created\n");
memset(&serv_addr, '0', sizeof(serv_addr));
memset(buff, '0', sizeof(buff));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(5000);
bind(fd, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
listen(fd, 10);
while(1){
confd = accept(fd, (struct sockaddr*)NULL, NULL);
if (confd==-1) {
perror("Accept");
continue;
}
FILE* fp = fopen( "a.jpg", "wb");
tot=0;
if(fp != NULL){
while( (b = recv(confd, buff, 100000,0))> 0 ) {
tot+=b;
fwrite(buff, 1, b, fp);
}
printf("Received byte: %d\n",tot);
if (b<0)
perror("Receiving");
fclose(fp);
} else {
perror("File");
}
close(confd);
}
return 0;
}
## TCP server/client
server writes the file(tcp_server.c) / client reads and sends the file to server(tcp_client.c)
## UNIX server/client
server reads and sends teh file over the network(unix_server.c) / client writes the file server(unix_client.c)
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
#include "connection.h"
#include <errno.h>
#include <sys/types.h>
int
main(int argc, char *argv[])
{
struct sockaddr_un addr;
int i;
int ret;
int data_socket;
char buffer[BUFFER_SIZE];
/* Create local socket. */
data_socket = socket(AF_UNIX, SOCK_SEQPACKET, 0);
if (data_socket == -1) {
perror("socket");
exit(EXIT_FAILURE);
}
/*
* For portability clear the whole structure, since some
* implementations have additional (nonstandard) fields in
* the structure.
*/
memset(&addr, 0, sizeof(struct sockaddr_un));
/* Connect socket to socket address */
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, SOCKET_NAME, sizeof(addr.sun_path) - 1);
ret = connect (data_socket, (const struct sockaddr *) &addr,
sizeof(struct sockaddr_un));
if (ret == -1) {
fprintf(stderr, "The server is down.\n");
exit(EXIT_FAILURE);
}
/* Send arguments. */
strcpy (buffer, "END");
ret = write(data_socket, buffer, strlen(buffer) + 1);
if (ret == -1) {
perror("write");
exit(EXIT_FAILURE);
}
/* Receive result. */
int b;
int tot=0;
FILE* fp = fopen( "a.jpg", "wb");
while( (b = recv(data_socket, buffer, 100000,0))> 0 ) {
tot+=b;
fwrite(buffer, 1, b, fp);
}
printf("%d", tot);
/* Ensure buffer is 0-terminated. */
buffer[BUFFER_SIZE - 1] = 0;
printf("Result = %s\n", buffer);
/* Close socket. */
close(data_socket);
exit(EXIT_SUCCESS);
}
/*
* File server.c
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
#include "connection.h"
#include <sys/types.h>
#include <errno.h>
int
main(int argc, char *argv[])
{
struct sockaddr_un name;
int down_flag = 0;
int ret;
int connection_socket;
int data_socket;
int result;
char buffer[BUFFER_SIZE];
/*
* In case the program exited inadvertently on the last run,
* remove the socket.
*/
unlink(SOCKET_NAME);
/* Create local socket. */
connection_socket = socket(AF_UNIX, SOCK_SEQPACKET, 0);
if (connection_socket == -1) {
perror("socket");
exit(EXIT_FAILURE);
}
/*
* For portability clear the whole structure, since some
* implementations have additional (nonstandard) fields in
* the structure.
*/
memset(&name, 0, sizeof(struct sockaddr_un));
/* Bind socket to socket name. */
name.sun_family = AF_UNIX;
strncpy(name.sun_path, SOCKET_NAME, sizeof(name.sun_path) - 1);
ret = bind(connection_socket, (const struct sockaddr *) &name,
sizeof(struct sockaddr_un));
if (ret == -1) {
perror("bind");
exit(EXIT_FAILURE);
}
/*
* Prepare for accepting connections. The backlog size is set
* to 20. So while one request is being processed other requests
* can be waiting.
*/
ret = listen(connection_socket, 20);
if (ret == -1) {
perror("listen");
exit(EXIT_FAILURE);
}
/* This is the main loop for handling connections. */
/* Wait for incoming connection. */
data_socket = accept(connection_socket, NULL, NULL);
if (data_socket == -1) {
perror("accept");
exit(EXIT_FAILURE);
}
result = 0;
/* Wait for next data packet. */
ret = read(data_socket, buffer, BUFFER_SIZE);
if (ret == -1) {
perror("read");
exit(EXIT_FAILURE);
}
int b;
FILE *fp = fopen("1GB.img", "rb");
while( (b = fread(buffer, 1, sizeof(buffer), fp))>0 ){
send(data_socket, buffer, b, 0);
}
/* Ensure buffer is 0-terminated. */
buffer[BUFFER_SIZE - 1] = 0;
/* Handle commands. */
/* Send result. */
/* Close socket. */
close(data_socket);
close(connection_socket);
/* Unlink the socket. */
unlink(SOCKET_NAME);
exit(EXIT_SUCCESS);
}
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