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@hasenbanck
Created June 13, 2020 15:11
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GLSL: shader.vert:3: error: '' : syntax error, unexpected IDENTIFIER
layout(set=0, binding=1)
buffer Instances {
InstanceData i_data[];
};
struct InstanceData {
mat4 mvp; // MVP matrice
mat4 model; // Model matrice
};
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