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Pure C Cocoa Application with Window and Metal
// How to build:
// # compile the metal shaders
// xcrun -sdk macosx metal -c shaders.metal -o shaders.air
// xcrun -sdk macosx metallib shaders.air -o shaders.metallib
// # compile the c file
// clang app_metal.c -framework Cocoa -framework Metal -o metal_c.app
//
//
// Draw a triangle using metal
// Metal tutorial followed here: https://www.raywenderlich.com/7475-metal-tutorial-getting-started
#include <objc/runtime.h>
#include <objc/message.h>
#include <Carbon/Carbon.h>
#define cls objc_getClass
#define sel sel_getUid
typedef id (*object_message_send)(id, SEL, ...);
typedef id (*class_message_send)(Class, SEL, ...);
#define msg ((object_message_send)objc_msgSend)
#define cls_msg ((class_message_send)objc_msgSend)
typedef id (*MethodImp)(id, SEL, ...);
typedef MethodImp (*get_method_imp)(Class, SEL);
#define method ((get_method_imp)class_getMethodImplementation)
// poor man's bindings!
void NSLog(id format, ...);
typedef enum NSApplicationActivationPolicy {
NSApplicationActivationPolicyRegular,
NSApplicationActivationPolicyAccessory,
NSApplicationActivationPolicyERROR,
} NSApplicationActivationPolicy;
typedef enum NSWindowStyleMask {
NSWindowStyleMaskBorderless = 0,
NSWindowStyleMaskTitled = 1 << 0,
NSWindowStyleMaskClosable = 1 << 1,
NSWindowStyleMaskMiniaturizable = 1 << 2,
NSWindowStyleMaskResizable = 1 << 3,
} NSWindowStyleMask;
typedef enum NSBackingStoreType {
NSBackingStoreBuffered = 2,
} NSBackingStoreType;
// metal bindings
id MTLCreateSystemDefaultDevice();
typedef enum MTLPixelFormat {
MTLPixelFormatBGRA8Unorm = 80,
MTLPixelFormatRGBA8Unorm = 70,
} MTLPixelFormat;
typedef enum MTLCPUCacheMode {
MTLCPUCacheModeDefaultCache = 0,
MTLCPUCacheModeWriteCombined = 1,
} MTLCPUCacheMode;
#define MTLResourceCPUCacheModeShift 0
#define MTLResourceCPUCacheModeMask (0xfUL << MTLResourceCPUCacheModeShift)
#define MTLResourceStorageModeShift 4
#define MTLResourceStorageModeMask (0xfUL << MTLResourceStorageModeShift)
typedef enum MTLResourceOptions {
MTLResourceCPUCacheModeDefaultCache = MTLCPUCacheModeDefaultCache << MTLResourceCPUCacheModeShift,
MTLResourceCPUCacheModeWriteCombined = MTLCPUCacheModeWriteCombined << MTLResourceCPUCacheModeShift,
} MTLResourceOptions;
typedef enum MTLLoadAction {
MTLLoadActionDontCare = 0,
MTLLoadActionLoad = 1,
MTLLoadActionClear = 2,
} MTLLoadAction;
typedef struct MTLClearColor {
double red;
double green;
double blue;
double alpha;
} MTLClearColor;
typedef enum MTLPrimitiveType {
MTLPrimitiveTypePoint = 0,
MTLPrimitiveTypeLine = 1,
MTLPrimitiveTypeLineStrip = 2,
MTLPrimitiveTypeTriangle = 3,
MTLPrimitiveTypeTriangleStrip = 4,
} MTLPrimitiveType;
Class NSString;
SEL stringWithUTF8String;
SEL init;
SEL alloc;
SEL name;
Class NSAutoreleasePool;
SEL drain;
Class NSApplication;
id NSDefaultRunLoopMode;
id nsstring(const char *str) {
return cls_msg(NSString, stringWithUTF8String, str);
}
Class NSApp;
SEL selNextEvent;
MethodImp App_NextEvent_Imp;
void init_refs() {
NSString = cls("NSString");
stringWithUTF8String = sel("stringWithUTF8String:");
NSApplication = cls("NSApplication");
selNextEvent = sel("nextEventMatchingMask:untilDate:inMode:dequeue:");
App_NextEvent_Imp = method(NSApplication, selNextEvent);
NSAutoreleasePool = cls("NSAutoreleasePool");
drain = sel("drain");
init = sel("init");
alloc = sel("alloc");
name = sel("name");
NSApplication = cls("NSApplication");
NSDefaultRunLoopMode = nsstring("kCFRunLoopDefaultMode");
}
typedef struct AppData {
id app;
id window;
// CAMetalLayer
id metalLayer;
// MTLCommandQueue
id cmdQueue;
// MTLRenderPipelineState
id pipelineState;
// MTLBuffer
id vertexBuffer; // the thing the app wants to render for this frame
} AppData;
// app delegate bits from https://gist.github.com/andsve/2a154a82faa806b3b1d6d71f18a2ad24
Class AppDelegate;
Ivar AppDelegate_AppData;
SEL AppDelegate_windowObserve;
SEL AppDelegate_frameSel;
BOOL delegate_method_yes(id self, SEL cmd)
{
return YES;
}
// self is AppDelegate instance
// NSNotification nsNotification
void on_window_notification(id self, SEL cmd, id nsNotification) {
printf("window notification\n");
id eventName = msg(nsNotification, name);
NSLog(nsstring("event: %@"), eventName);
// AppData *appData = (AppData *) object_getIvar(self, AppDelegate_AppData);
}
// displayLink: CADisplayLink
void render_frame(id self, SEL cmd, id displayLink) {
// printf("self: %lx\n", (uintptr_t) self);
AppData *appData = (AppData *) object_getIvar(self, AppDelegate_AppData);
// printf("appData: %lx\n", (uintptr_t) appData);
id autoreleasePool = msg(cls_msg(NSAutoreleasePool, alloc), init);
{
// read events
id event = App_NextEvent_Imp(appData->app, selNextEvent, INT_MAX, 0, NSDefaultRunLoopMode, 1);
if (event) {
printf("event: %lx\n", (uintptr_t) event);
// TODO!
}
// draw with metal
{
id drawable = msg(appData->metalLayer, sel("nextDrawable"));
// MTLRenderPassDescriptor
id renderPassDesc = cls_msg(cls("MTLRenderPassDescriptor"), sel("renderPassDescriptor"));
// renderPassDesc.colorAttachments[0]
id renderPassColor0 = msg(msg(renderPassDesc, sel("colorAttachments")), sel("objectAtIndexedSubscript:"), 0);
msg(renderPassColor0, sel("setTexture:"), msg(drawable, sel("texture")));
msg(renderPassColor0, sel("setLoadAction:"), MTLLoadActionClear);
msg(renderPassColor0, sel("setClearColor:"), (MTLClearColor) { .red = 0, .green = 104.0/255.0, .blue = 55.0/255.0, .alpha = 1.0 });
// MTLCommandBuffer
id cmdBuffer = msg(appData->cmdQueue, sel("commandBuffer"));
id cmdEnc = msg(cmdBuffer, sel("renderCommandEncoderWithDescriptor:"), renderPassDesc);
msg(cmdEnc, sel("setRenderPipelineState:"), appData->pipelineState);
msg(cmdEnc, sel("setVertexBuffer:offset:atIndex:"), appData->vertexBuffer, 0, 0);
msg(cmdEnc, sel("drawPrimitives:vertexStart:vertexCount:"), MTLPrimitiveTypeTriangle, 0, 3, 1);
msg(cmdEnc, sel("endEncoding"));
msg(cmdBuffer, sel("presentDrawable:"), drawable);
msg(cmdBuffer, sel("commit"));
}
}
msg(autoreleasePool, drain);
}
static void init_delegate_class()
{
AppData app_data_instance;
AppDelegate = objc_allocateClassPair(objc_getClass("NSObject"), "AppDelegate", 0);
AppDelegate_windowObserve = sel("windowObserve:");
AppDelegate_frameSel = sel("frame:");
class_addMethod(AppDelegate, sel("applicationShouldTerminateAfterLastWindowClosed:"), (IMP) delegate_method_yes, "B@:");
class_addMethod(AppDelegate, AppDelegate_windowObserve, (IMP) on_window_notification, "v@:@");
class_addMethod(AppDelegate, AppDelegate_frameSel, (IMP) render_frame, "v@:@");
class_addIvar(AppDelegate, "app_data", sizeof(AppData *), log2(sizeof(AppData *)), "@");
objc_registerClassPair(AppDelegate);
AppDelegate_AppData = class_getInstanceVariable(AppDelegate, "app_data");
printf("AppDelegate_AppData: %lx\n", (uintptr_t) AppDelegate_AppData);
}
int main(int argc, char *argv[])
{
init_refs();
init_delegate_class();
AppData appData;
// based on https://stackoverflow.com/a/30269562/35364
// [NSApplication sharedApplication];
id app = cls_msg(NSApplication, sel("sharedApplication"));
appData.app = app;
// [app setActivationPolicy:NSApplicationActivationPolicyRegular];
SEL setActivationPolicy = sel("setActivationPolicy:");
msg(app, setActivationPolicy, NSApplicationActivationPolicyRegular);
struct CGRect frameRect = {0, 0, 600, 500};
// id window = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, 120, 120)
// styleMask:NSWindowStyleMaskTitled backing:NSBackingStoreBuffered defer:NO];
Class NSWindow = cls("NSWindow");
id window = msg(cls_msg(NSWindow, alloc), sel("initWithContentRect:styleMask:backing:defer:"),
frameRect, NSWindowStyleMaskTitled|NSWindowStyleMaskClosable|NSWindowStyleMaskResizable, NSBackingStoreBuffered, false);
appData.window = window;
msg(window, sel("setTitle:"), nsstring("Pure C Metal"));
// [window makeKeyAndOrderFront:nil];
msg(window, sel("makeKeyAndOrderFront:"), nil);
// [app activateIgnoringOtherApps:YES];
SEL activateIgnoringOtherApps = sel("activateIgnoringOtherApps:");
msg(app, activateIgnoringOtherApps, true);
// id delegate = [[AppDelegate alloc] init]
// [app setDelegate:delegate]
id delegate = msg(cls_msg(AppDelegate, alloc), init);
msg(app, sel("setDelegate:"), delegate);
object_setIvar(delegate, AppDelegate_AppData, (id) &appData);
// get the content view and add a metal layer to it!
// id view = [window contentView];
id view = msg(window, sel("contentView"));
printf("view: %lx\n", (uintptr_t) view);
NSLog(nsstring("contentView: %@\n"), view);
msg(view, sel("setFrame:"), frameRect);
msg(view, sel("setWantsLayer:"), YES); // otherwise there will be no layer!
id viewLayer = msg(view, sel("layer"));
// printf("viewLayer: %lx\n", (uintptr_t) viewLayer);
// NSLog(nsstring("layer: %@\n"), viewLayer);
id metalDevice = MTLCreateSystemDefaultDevice();
printf("metalDevice: %lx\n", (uintptr_t) metalDevice);
Class CAMetalLayer = cls("CAMetalLayer");
id metalLayer = cls_msg(CAMetalLayer, sel("layer"));
printf("metalLayer: %lx\n", (uintptr_t) metalLayer);
appData.metalLayer = metalLayer;
msg(metalLayer, sel("setDevice:"), metalDevice);
msg(metalLayer, sel("setPixelFormat:"), MTLPixelFormatBGRA8Unorm);
msg(metalLayer, sel("setFrame:"), frameRect);
msg(viewLayer, sel("addSublayer:"), metalLayer);
// draw a triangle
float vertexData[] = {
0.0, 1.0, 0.0,
-1.0, -1.0, 0.0,
1.0, -1.0, 0.0
};
// vertexBuffer = device.makeBuffer(bytes: vertexData, length: dataSize, options: []) // Swift version
SEL makeBuffer = sel("newBufferWithBytes:length:options:");
id vertexBuffer = msg(metalDevice, makeBuffer, vertexData, sizeof(vertexData), MTLResourceCPUCacheModeDefaultCache);
appData.vertexBuffer = vertexBuffer;
id metalLib = msg(metalDevice, sel("newLibraryWithFile:error:"), nsstring("shaders.metallib"), 0);
printf("metalLib: %lx\n", (uintptr_t) metalLib);
SEL newFunctionWithName = sel("newFunctionWithName:");
id fragmentProgram = msg(metalLib, newFunctionWithName, nsstring("basic_fragment"));
id vertexProgram = msg(metalLib, newFunctionWithName, nsstring("basic_vertex"));
Class MTLRenderPipelineDescriptor = objc_getClass("MTLRenderPipelineDescriptor");
id pipelineDesc = msg(cls_msg(MTLRenderPipelineDescriptor, alloc), init);
printf("pipelineDesc: %lx\n", (uintptr_t) pipelineDesc);
msg(pipelineDesc, sel("setFragmentFunction:"), fragmentProgram);
msg(pipelineDesc, sel("setVertexFunction:"), vertexProgram);
// piplineDesc.colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm
msg(
msg(
msg(pipelineDesc, sel("colorAttachments")),
sel("objectAtIndexedSubscript:"),
0
),
sel("setPixelFormat:"),
MTLPixelFormatBGRA8Unorm
);
printf("pipelineDesc: %lx\n", (uintptr_t) pipelineDesc);
id pipelineState = msg(metalDevice, sel("newRenderPipelineStateWithDescriptor:error:"), pipelineDesc, 0);
printf("pipelineState: %lx\n", (uintptr_t) pipelineState);
appData.pipelineState = pipelineState;
SEL newCommandQueue = sel("newCommandQueue");
id cmdQueue = msg(metalDevice, newCommandQueue);
printf("cmdQueue: %lx\n", (uintptr_t) cmdQueue);
appData.cmdQueue = cmdQueue;
Class CADisplayLink = cls("CADisplayLink");
id timer = cls_msg(CADisplayLink, sel("displayLinkWithTarget:selector:"), delegate, AppDelegate_frameSel);
msg(timer, sel("addToRunLoop:forMode:"),
cls_msg(cls("NSRunLoop"), sel("mainRunLoop")), // NSRunLoop.mainRunLoop
NSDefaultRunLoopMode);
msg(app, sel("run"));
}
vertex float4 basic_vertex(
const device packed_float3* vertex_array [[ buffer(0) ]],
unsigned int vid [[ vertex_id ]]) {
return float4(vertex_array[vid], 1.0);
}
fragment half4 basic_fragment() {
return half4(1.0);
}
// How to build:
// clang small.c -framework Cocoa
//
// Small example to demonstrate a cocoa app in pure C with a frame render callback
//
#include <objc/runtime.h>
#include <objc/message.h>
#include <Carbon/Carbon.h>
#define cls objc_getClass
#define sel sel_getUid
typedef id (*object_message_send)(id, SEL, ...);
typedef id (*class_message_send)(Class, SEL, ...);
#define msg ((object_message_send)objc_msgSend)
#define cls_msg ((class_message_send)objc_msgSend)
typedef id (*MethodImp)(id, SEL, ...);
typedef MethodImp (*get_method_imp)(Class, SEL);
#define method ((get_method_imp)class_getMethodImplementation)
// poor man's bindings!
void NSLog(id format, ...);
typedef enum NSApplicationActivationPolicy {
NSApplicationActivationPolicyRegular,
NSApplicationActivationPolicyAccessory,
NSApplicationActivationPolicyERROR,
} NSApplicationActivationPolicy;
typedef enum NSWindowStyleMask {
NSWindowStyleMaskBorderless = 0,
NSWindowStyleMaskTitled = 1 << 0,
NSWindowStyleMaskClosable = 1 << 1,
NSWindowStyleMaskMiniaturizable = 1 << 2,
NSWindowStyleMaskResizable = 1 << 3,
} NSWindowStyleMask;
typedef enum NSBackingStoreType {
NSBackingStoreBuffered = 2,
} NSBackingStoreType;
Class NSString;
SEL stringWithUTF8String;
SEL init;
SEL alloc;
SEL name;
Class NSAutoreleasePool;
SEL drain;
Class NSApplication;
id NSDefaultRunLoopMode;
id nsstring(const char *str) {
return cls_msg(NSString, stringWithUTF8String, str);
}
Class NSApp;
SEL selNextEvent;
MethodImp App_NextEvent_Imp;
void init_refs() {
NSString = cls("NSString");
stringWithUTF8String = sel("stringWithUTF8String:");
NSApplication = cls("NSApplication");
selNextEvent = sel("nextEventMatchingMask:untilDate:inMode:dequeue:");
App_NextEvent_Imp = method(NSApplication, selNextEvent);
NSAutoreleasePool = cls("NSAutoreleasePool");
drain = sel("drain");
init = sel("init");
alloc = sel("alloc");
name = sel("name");
NSApplication = cls("NSApplication");
NSDefaultRunLoopMode = nsstring("kCFRunLoopDefaultMode");
}
typedef struct AppData {
id app;
id window;
BOOL terminate_after_last_window;
} AppData;
// app delegate bits from https://gist.github.com/andsve/2a154a82faa806b3b1d6d71f18a2ad24
Class AppDelegate;
Ivar AppDelegate_AppData;
SEL AppDelegate_frameSel;
BOOL app_should_terminate_after_last_window(id self, SEL cmd)
{
AppData *appData = (AppData *) object_getIvar(self, AppDelegate_AppData);
return appData->terminate_after_last_window;
}
// displayLink: CADisplayLink
void render_frame(id self, SEL cmd, id displayLink) {
// printf("self: %lx\n", (uintptr_t) self);
AppData *appData = (AppData *) object_getIvar(self, AppDelegate_AppData);
// printf("appData: %lx\n", (uintptr_t) appData);
id autoreleasePool = msg(cls_msg(NSAutoreleasePool, alloc), init);
{
// read events
id event = App_NextEvent_Imp(appData->app, selNextEvent, INT_MAX, 0, NSDefaultRunLoopMode, 1);
if (event) {
printf("event: %lx\n", (uintptr_t) event);
// TODO!
}
// TODO: handle frame!
}
msg(autoreleasePool, drain);
}
static void init_delegate_class()
{
AppData app_data_instance;
AppDelegate = objc_allocateClassPair(objc_getClass("NSObject"), "AppDelegate", 0);
AppDelegate_frameSel = sel("frame:");
class_addMethod(AppDelegate, sel("applicationShouldTerminateAfterLastWindowClosed:"), (IMP) app_should_terminate_after_last_window, "B@:");
class_addMethod(AppDelegate, AppDelegate_frameSel, (IMP) render_frame, "v@:@");
class_addIvar(AppDelegate, "app_data", sizeof(AppData *), log2(sizeof(AppData *)), "@");
objc_registerClassPair(AppDelegate);
AppDelegate_AppData = class_getInstanceVariable(AppDelegate, "app_data");
printf("AppDelegate_AppData: %lx\n", (uintptr_t) AppDelegate_AppData);
}
// based on https://stackoverflow.com/a/30269562/35364
int main(int argc, char *argv[])
{
init_refs();
init_delegate_class();
AppData appData;
appData.terminate_after_last_window = true;
// [NSApplication sharedApplication];
id app = cls_msg(NSApplication, sel("sharedApplication"));
appData.app = app;
// [app setActivationPolicy:NSApplicationActivationPolicyRegular];
msg(app, sel("setActivationPolicy:"), NSApplicationActivationPolicyRegular);
struct CGRect frameRect = {0, 0, 600, 500};
// id window = [[NSWindow alloc] initWithContentRect:frameRect styleMask:NSWindowStyleMaskTitled backing:NSBackingStoreBuffered defer:NO];
Class NSWindow = cls("NSWindow");
id window = msg(cls_msg(NSWindow, alloc),
sel("initWithContentRect:styleMask:backing:defer:"),
frameRect,
NSWindowStyleMaskTitled|NSWindowStyleMaskClosable|NSWindowStyleMaskResizable,
NSBackingStoreBuffered,
false);
appData.window = window;
msg(window, sel("setTitle:"), nsstring("Pure C App"));
// [window makeKeyAndOrderFront:nil];
msg(window, sel("makeKeyAndOrderFront:"), nil);
// [app activateIgnoringOtherApps:YES];
msg(app, sel("activateIgnoringOtherApps:"), true);
// id delegate = [[AppDelegate alloc] init]
// [app setDelegate:delegate]
id delegate = msg(cls_msg(AppDelegate, alloc), init);
msg(app, sel("setDelegate:"), delegate);
// delegate.app_data = &appData;
object_setIvar(delegate, AppDelegate_AppData, (id) &appData);
// call us on every frame!
Class CADisplayLink = cls("CADisplayLink");
id timer = cls_msg(CADisplayLink, sel("displayLinkWithTarget:selector:"), delegate, AppDelegate_frameSel);
msg(timer, sel("addToRunLoop:forMode:"),
cls_msg(cls("NSRunLoop"), sel("mainRunLoop")), // NSRunLoop.mainRunLoop
NSDefaultRunLoopMode);
msg(app, sel("run"));
}
@steve-thousand
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I tried using the small.c file example and it results in a segmentation fault. It looks like the line that results in the fault is line 84

NSDefaultRunLoopMode = nsstring("kCFRunLoopDefaultMode");

@TomasTobrman
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Even though app_metal.c does open a cocoa window, there is no triangle, and not even the clear color seems to work.

If anyone stumbles upon this, did you have a similar problem, or am I the only one?

output after running metal_c.app:

AppDelegate_AppData: 7fd15650b088
view: 7fd15642f340
2023-09-14 15:05:18.413 metal_c.app[20636:481706] contentView: <NSView: 0x7fd15642f340>
metalDevice: 7fd158825000
metalLayer: 7fd1566609e0
metalLib: 7fd156434d00
pipelineDesc: 7fd156435380
pipelineDesc: 7fd156435380
pipelineState: 7fd156867200
cmdQueue: 7fd1564381d0

I am in the process of learning about the cocoa and metal apis, so maybe with more understanding I could work it out eventually, but for now I am completely lost.

@Nielsbishere
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Are you guys sure you're not using apple silicon? Because from what I've heard it doesn't like this:
typedef id (*MethodImp)(id, SEL, ...);
The ... doesn't properly work on arm chips.

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