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@hatoving
Last active January 26, 2024 21:16
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How to get the FMOD .suprx files for PS Vita homebrew ports

Here's how you get the files necessary to run PS Vita homebrew that uses FMOD; for example, my port of Geometry Dash.

  • Legally obtain one of these games. It doesn't matter which one you pick; all of them should work fine.
    • PCSE01426
    • PCSE01188
    • PCSE01010
  • Install (if you haven't already) and open up FAGDec via VitaShell.
  • Scroll down to and select the game you installed (for example, PCSE01188 = I Am The Hero.)
  • Let it finish looking for the modules and select the path that ends with libfmodstudio.suprx with X.
  • Press O to go back to the main menu, press START and select START DECRYPT (SELF) to start the decrypting process with START.
  • Once it's finished (indicated by the [!] Done message in the log), open up VitaShell and go to the path where the decrytped plugins are located. You can find it by scrolling a bit by the log messages; there should be a log that goes something like: Outpath: (PATH HERE.) (Tip: hold down left/right to see a full view of either list if you can't see the full path.)
  • In VitaShell, copy libfmodstudio.suprx from the path mentioned before and place it in ur0:data/.
  • Congrats; you got FMOD Studio on your Vita.
@GrapheneCt
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Absolutely no point in doing this for libc and libfios2. You can load them from vs0.

@hatoving
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my bad; wasn't aware of that

@ps-vita-gamer
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i dont understand what i need for making this FMOD.supx files

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