Here's how you get the files necessary to run PS Vita homebrew that uses FMOD; for example, my port of Geometry Dash.
- Legally obtain one of these games. It doesn't matter which one you pick; all of them should work fine.
- PCSE01426
- PCSE01188
- PCSE01010
- Install (if you haven't already) and open up FAGDec via VitaShell.
- Scroll down to and select the game you installed (for example, PCSE01188 = I Am The Hero.)
- Let it finish looking for the modules and select the path that ends with
libfmodstudio.suprx
with X. - Press O to go back to the main menu, press START and select
START DECRYPT (SELF)
to start the decrypting process with START. - Once it's finished (indicated by the
[!] Done
message in the log), open up VitaShell and go to the path where the decrytped plugins are located. You can find it by scrolling a bit by the log messages; there should be a log that goes something like:Outpath: (PATH HERE.)
(Tip: hold down left/right to see a full view of either list if you can't see the full path.) - In VitaShell, copy
libfmodstudio.suprx
from the path mentioned before and place it inur0:data/
. - Congrats; you got FMOD Studio on your Vita.
Absolutely no point in doing this for libc and libfios2. You can load them from vs0.