Created
June 1, 2017 09:31
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A Rust data structure that can store closures and invoke them. A poor mans version of `event` from C#.
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struct Event<'a> { | |
handlers: Vec<Box<FnMut() + 'a>>, | |
} | |
impl<'a> Event<'a> { | |
fn new() -> Self { | |
Self { | |
handlers: Vec::new(), | |
} | |
} | |
fn invoke(&mut self) { | |
for h in self.handlers.iter_mut() { | |
h(); | |
} | |
} | |
fn add_handler<H: FnMut() + 'a>(&mut self, handler: H) { | |
self.handlers.push(Box::new(handler)); | |
} | |
} | |
fn main() { | |
let mut main_event_fired = false; | |
let mut on_click_event = Event::new(); | |
on_click_event.add_handler(|| { | |
if !main_event_fired { | |
println!("Hello world!"); | |
main_event_fired = true; | |
} | |
}); | |
on_click_event.add_handler(|| println!("Kewl!")); | |
on_click_event.invoke(); | |
on_click_event.invoke(); | |
} |
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