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@haydenjameslee
Last active October 1, 2020 07:27
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using UnityEngine;
using System.Collections;
// For use with Photon and SteamVR
public class NetworkedPlayer : Photon.MonoBehaviour
{
public GameObject avatar;
public Transform playerGlobal;
public Transform playerLocal;
void Start ()
{
Debug.Log("Player instantiated");
if (photonView.isMine)
{
Debug.Log("Player is mine");
playerGlobal = GameObject.Find("[CameraRig]").transform;
playerLocal = playerGlobal.Find("Camera (head)");
this.transform.SetParent(playerLocal);
this.transform.localPosition = Vector3.zero;
}
}
void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
{
if (stream.isWriting)
{
stream.SendNext(playerGlobal.position);
stream.SendNext(playerGlobal.rotation);
stream.SendNext(playerLocal.localPosition);
stream.SendNext(playerLocal.localRotation);
}
else
{
this.transform.position = (Vector3)stream.ReceiveNext();
this.transform.rotation = (Quaternion)stream.ReceiveNext();
avatar.transform.localPosition = (Vector3)stream.ReceiveNext();
avatar.transform.localRotation = (Quaternion)stream.ReceiveNext();
}
}
}
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