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November 26, 2021 16:31
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Knight animation set
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[Knight] | |
Position = (0, 0, 0) | |
AnimationSet = KnightAnimationSet | |
Scale = 12 | |
; Animation | |
[KnightAnimationSet] | |
Texture = data/texture/characters/knight_.png | |
FrameSize = (24, 24) | |
StartAnim = KnightIdleLeftAnimation | |
; Animations | |
KnightIdleLeftAnimation = 4 | |
KnightWalkLeftAnimation = 4 | |
KnightRunLeftAnimation = 4 | |
KnightTurnLeftAnimation = 4 | |
KnightHurtLeftAnimation = 3 | |
KnightDownLeftAnimation = 4 | |
KnightLieLeftAnimation = 1 | |
KnightUpLeftAnimation = 4 | |
KnightIdleRightAnimation = 4 | |
KnightWalkRightAnimation = 4 | |
KnightRunRightAnimation = 4 | |
KnightTurnRightAnimation = 4 | |
KnightHurtRightAnimation = 3 | |
KnightDownRightAnimation = 4 | |
KnightLieRightAnimation = 1 | |
KnightUpRightAnimation = 4 | |
; Transitions | |
KnightIdleLeftAnimation-> = KnightIdleLeftAnimation # | |
.KnightTurnLeftAnimation # | |
.KnightWalkLeftAnimation # | |
.KnightRunLeftAnimation # | |
.KnightHurtLeftAnimation # | |
.KnightDownLeftAnimation | |
KnightWalkLeftAnimation-> = KnightWalkLeftAnimation # | |
.KnightIdleLeftAnimation # | |
.KnightRunLeftAnimation # | |
.KnightTurnLeftAnimation # | |
.KnightHurtLeftAnimation # | |
.KnightDownLeftAnimation | |
KnightRunLeftAnimation-> = KnightRunLeftAnimation # | |
.KnightIdleLeftAnimation # | |
.KnightTurnLeftAnimation # | |
.KnightWalkLeftAnimation # | |
.KnightHurtLeftAnimation # | |
.KnightDownLeftAnimation | |
KnightHurtLeftAnimation-> = !KnightIdleLeftAnimation # | |
.KnightWalkLeftAnimation # | |
.KnightRunLeftAnimation # | |
.KnightTurnLeftAnimation # | |
.KnightHurtLeftAnimation # | |
.KnightDownLeftAnimation | |
KnightTurnLeftAnimation-> = KnightIdleRightAnimation # | |
KnightTurnRightAnimation # | |
KnightWalkRightAnimation # | |
KnightRunRightAnimation # | |
KnightHurtRightAnimation # | |
KnightDownRightAnimation | |
KnightDownLeftAnimation-> = KnightLieLeftAnimation | |
KnightLieLeftAnimation-> = KnightLieLeftAnimation # | |
KnightUpLeftAnimation | |
KnightUpLeftAnimation-> = KnightIdleLeftAnimation | |
KnightIdleRightAnimation-> = KnightIdleRightAnimation # | |
.KnightTurnRightAnimation # | |
.KnightWalkRightAnimation # | |
.KnightRunRightAnimation # | |
.KnightHurtRightAnimation # | |
.KnightDownRightAnimation | |
KnightWalkRightAnimation-> = KnightWalkRightAnimation # | |
.KnightIdleRightAnimation # | |
.KnightRunRightAnimation # | |
.KnightTurnRightAnimation # | |
.KnightHurtRightAnimation # | |
.KnightDownRightAnimation | |
KnightRunRightAnimation-> = KnightRunRightAnimation # | |
.KnightIdleRightAnimation # | |
.KnightTurnRightAnimation # | |
.KnightWalkRightAnimation # | |
.KnightHurtRightAnimation # | |
.KnightDownRightAnimation | |
KnightHurtRightAnimation-> = !KnightIdleRightAnimation # | |
.KnightWalkRightAnimation # | |
.KnightRunRightAnimation # | |
.KnightTurnRightAnimation # | |
.KnightHurtRightAnimation # | |
.KnightDownRightAnimation | |
KnightTurnRightAnimation-> = KnightIdleLeftAnimation # | |
KnightTurnLeftAnimation # | |
KnightWalkLeftAnimation # | |
KnightRunLeftAnimation # | |
KnightHurtLeftAnimation # | |
KnightDownLeftAnimation | |
KnightDownRightAnimation-> = KnightLieRightAnimation | |
KnightLieRightAnimation-> = KnightLieRightAnimation # | |
KnightUpRightAnimation | |
KnightUpRightAnimation-> = KnightIdleRightAnimation | |
[KnightIdleLeftAnimation] | |
KeyDuration = 0.1 | |
TextureOrigin = (96, 0) | |
[KnightWalkLeftAnimation] | |
KeyDuration = 0.1 | |
TextureOrigin = (96, 24) | |
[KnightRunLeftAnimation] | |
KeyDuration = 0.1 | |
TextureOrigin = (96, 48) | |
[KnightTurnLeftAnimation] | |
KeyDuration = 0.1 | |
TextureOrigin = (96, 72) | |
[KnightHurtLeftAnimation] | |
KeyDuration = 0.1 | |
TextureOrigin = (96, 96) | |
[KnightDownLeftAnimation] | |
KeyDuration = 0.2 | |
TextureOrigin = (96, 120) | |
[KnightLieLeftAnimation] | |
KeyDuration = 0.2 | |
TextureOrigin = (72, 120) | |
[KnightUpLeftAnimation] | |
KeyDuration = 0.2 | |
TextureOrigin = (96, 120) | |
TextureSize = (96, 24) | |
Direction = left # up | |
[KnightIdleRightAnimation] | |
KeyDuration = 0.1 | |
TextureOrigin = (0, 0) | |
[KnightWalkRightAnimation] | |
KeyDuration = 0.1 | |
TextureOrigin = (0, 24) | |
[KnightRunRightAnimation] | |
KeyDuration = 0.1 | |
TextureOrigin = (0, 48) | |
[KnightTurnRightAnimation] | |
KeyDuration = 0.1 | |
TextureOrigin = (0, 72) | |
[KnightHurtRightAnimation] | |
KeyDuration = 0.1 | |
TextureOrigin = (0, 96) | |
[KnightDownRightAnimation] | |
KeyDuration = 0.2 | |
TextureOrigin = (0, 120) | |
[KnightLieRightAnimation] | |
KeyDuration = 0.2 | |
TextureOrigin = (72, 120) | |
[KnightUpRightAnimation] | |
KeyDuration = 0.2 | |
TextureOrigin = (0, 120) | |
TextureSize = (96, 24) | |
Direction = left # down |
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