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View gist:9393705
// first byte
if (_mod_packets)
// need to rebuild packet type and window info
if (!mode_blockflag)
throw Parse_error_str("didn't load mode_blockflag");
hcs64 / gs_arduino_direct.ino
Created Jul 10, 2014
gsuploader via arduino
View gs_arduino_direct.ino
#include <string.h>
#define DIRECT 1
#define VERIFY 0
const int out_pins[5] = {3,2,0,1,4};
const int in_pins[5] = {22,21,20,19,18};
void setup_pins() {
for (int i = 0; i < 5; i++) {
hcs64 / PKGBUILD
Last active Aug 29, 2015
Spell checking fix for pygtkspellcheck as embedded in CherryTree 0.33.4
# $Id$
# Maintainer: Balló György <ballogyor+arch at gmail dot com>
# Contributor: Bartłomiej Piotrowski
# Contributor: Brad Fanella <>
# Contributor: Allan McRae <>
# Contributor: Tomas A. Schertel <>
# Contributor: Adam Gashlin <>
# Adam Gashlin
# compute number of possible canonical Huffman trees
from math import log, pow, factorial, ceil
from sys import argv
def f(n):
return sum(map(lambda i: g(n, i), range(2,n+1)))
hcs64 / xmash_wav.diff
Last active Aug 29, 2015
make xmash 0.8 output wave files usable with (modified) ffmpeg
View xmash_wav.diff
diff -r -u xmash08/xma_rebuild.c xmash08-mod/xma_rebuild.c
--- xmash08/xma_rebuild.c 2011-03-11 09:37:38.000000000 -0500
+++ xmash08-mod/xma_rebuild.c 2015-01-22 03:06:44.643157479 -0500
@@ -36,6 +36,44 @@
static long parse_frames(struct bitstream_reader *ibs, unsigned int frame_count, bool known_frame_count, unsigned int * total_bits_p, unsigned int max_bits, bool stereo, bool strict, bool verbose);
static int packetize(struct bitstream_reader *ibs, struct bitstream_writer *obs, struct xma_build_context * ctx, unsigned int frame_count, bool strict, bool last);
+uint8_t *make_wav_header(uint32_t srate, uint32_t size, int channels)
+ uint8_t *h = malloc(wav_header_size);
hcs64 / NES0A.hs
Created Mar 23, 2015
NES CHR-ROM pattern table renderer
View NES0A.hs
-- output PGM (greyscale) image representation of NES CHR-ROM pattern tables
-- usage: NES0A smb.nes [bank to use, default 0]
-- This represents my first attempt at Haskell, please forgive me.
module Main where
import qualified Data.ByteString.Lazy as BL
import Data.Binary.Get
import Data.Bits
import Data.Word
hcs64 / readme.txt
Last active Apr 7, 2016 — forked from anonymous/readme.txt
Add Man 2
View readme.txt
Play this game by pasting the script in
hcs64 / script.txt
Last active Apr 15, 2017
Time Loop
View script.txt
title Time Loop wip
author Adam Gashlin
key_repeat_interval 0.25
hcs64 / script.txt
Last active Mar 17, 2018
Net ported to PuzzleScript
View script.txt
title Net
An implementation of Simon Tatham's "Net" [0]
Simon says [1] "I originally saw this in the form of a Flash game called
FreeNet [2], written by Pavils Jurjans; there are several other
implementations under the name NetWalk."
This PuzzleScript port is by Adam Gashlin.
hcs64 / script.txt
Last active Apr 25, 2016
Add Man 3
View script.txt
title Add Man 3: Heavy Math (wip)
author Adam Gashlin
key_repeat_interval 0.25
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