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// To see this run, you first stub out these imports. Then put the file in a Uint8Array. | |
// let slice = new Slice(array); | |
// let font = new OTFFont(slice); | |
// Then you can call methods like font.drawText(canvasContext, ) | |
// | |
// | |
import { ICanvasContext } from "./ICanvasContext" | |
import { log as Log } from "./log" | |
const log = Log.create("OPENTYPE"); |
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// | |
// Author: Jonathan Blow | |
// Version: 1 | |
// Date: 31 August, 2018 | |
// | |
// This code is released under the MIT license, which you can find at | |
// | |
// https://opensource.org/licenses/MIT | |
// | |
// |
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in vec2 v_texcoord; // texture coords | |
in vec3 v_normal; // normal | |
in vec3 v_binormal; // binormal (for TBN basis calc) | |
in vec3 v_pos; // pixel view space position | |
out vec4 color; | |
layout(std140) uniform Transforms | |
{ | |
mat4x4 world_matrix; // object's world position |