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@headHUB
Created July 29, 2017 10:59
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import serial
import pygame
# allow multiple joysticks
joy = []
# Arduino USB port address (try "COM5" on Win32)
usbport = "/dev/ttyUSB0"
# define usb serial connection to Arduino
ser = serial.Serial(usbport, 9600)
# handle joystick event
def handleJoyEvent(e):
if e.type == pygame.JOYAXISMOTION:
axis = "unknown"
if (e.dict['axis'] == 0):
axis = "X"
if (e.dict['axis'] == 1):
axis = "Y"
if (e.dict['axis'] == 4):
axis = "T"
if (e.dict['axis'] == 3):
axis = "P"
if (axis != "unknown"):
str = "Axis: %s; Value: %f" % (axis, e.dict['value'])
# uncomment to debug
#output(str, e.dict['joy'])
# Arduino joystick-servo hack
if (axis == "X"):
xpos = e.dict['value']
# convert joystick position to servo increment, 0-180
#move = round(pos * 90, 0)
if (xpos < -5000):
ser.write("M,")
ser.write("F,")
ser.write(xpos)
ser.write("*")
elif (xpos > 5000):
ser.write("M,")
ser.write("B,")
ser.write(xpos)
ser.write("*")
# convert position to ASCII character
#servoPosition = chr(servo)
# and send to Arduino over serial connection
#ser.write(servoPosition)
# uncomment to debug
#print servo, servoPosition
if (axis == "Y"):
ypos = e.dict['value']
if (ypos< -5000):
ser.write("M,")
ser.write("L,")
ser.write(ypos)
ser.write("*")
elif (ypos > 5000):
ser.write("M,")
ser.write("R,")
ser.write(ypos)
ser.write("*")
if (axis == "T"):
tpos = e.dict['value']
ser.write("T,")
ser.write("A,")
ser.write(tpos)
ser.write("*")
if (axis == "P"):
ppos = e.dict['value']
ser.write("P,")
ser.write("A,")
ser.write(ppos)
ser.write("*")
elif e.type == pygame.JOYBUTTONDOWN:
str = "Button: %d" % (e.dict['button'])
# uncomment to debug
#output(str, e.dict['joy'])
# Button 0 (trigger) to quit
if (e.dict['button'] == 0):
print "Bye!n"
ser.close()
else:
pass
def output(line, stick):
print "Joystick: %d; %s" % (stick, line)
# wait for joystick input
def joystickControl():
while True:
e = pygame.event.wait()
if (e.type == pygame.JOYAXISMOTION or e.type == pygame.JOYBUTTONDOWN):
handleJoyEvent(e)
# main method
def main():
# initialize pygame
pygame.joystick.init()
pygame.display.init()
if not pygame.joystick.get_count():
print "nPlease connect a joystick and run again.n"
print "n%d joystick(s) detected." % pygame.joystick.get_count()
# for i in range(pygame.joystick.get_count()):
# myjoy = pygame.joystick.Joystick(i)
# myjoy.init()#
# joy.append(myjoy)
# print "Joystick %d: " % (i) + joy[i].get_name()
print "Depress trigger (button 0) to quit.n"
# run joystick listener loop
joystickControl()
# allow use as a module or standalone script
if __name__ == "__main__":
main()
# print the jo
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