Created
January 25, 2020 15:18
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#include <iostream> | |
using namespace std; | |
struct vec3d | |
{ | |
float data[3]; | |
vec3d() : data{0.0f} {} | |
vec3d(float x, float y, float z) { data[0] = x; data[1] = y; data[2] = z;} | |
void print() | |
{ | |
std::cout << "[" << data[0] << "][" << data[1] << "]["<< data[2] << "]" <<std::endl; | |
} | |
}; | |
struct mat3d | |
{ | |
vec3d data[3]; | |
mat3d(const vec3d& row1, const vec3d& row2, const vec3d& row3) | |
{ | |
data[0] = row1; data[1] = row2; data[2] = row3; | |
} | |
void print() | |
{ | |
for (size_t i=0; i < sizeof(data)/sizeof(data[0]); ++i) | |
data[i].print(); | |
} | |
}; | |
static vec3d mult_vec_mat(const vec3d& v, const mat3d& mat) | |
{ | |
vec3d result; | |
for(int i=0; i < 3; ++i) | |
{ | |
float tmp = 0; | |
for (int j=0; j < 3; ++j) | |
{ | |
tmp += mat.data[i].data[j] * v.data[j]; | |
} | |
result.data[i] = tmp; | |
} | |
return result; | |
} | |
int main() | |
{ | |
vec3d v (2, 1, 3); | |
mat3d m (vec3d(1,2,3), vec3d(4,5,6), vec3d(7,8,9)); | |
auto result = mult_vec_mat(v, m); | |
result.print(); | |
return 0; | |
} |
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