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Matt Newell heath3n

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// MIT License
//
// Copyright (c) 2019 Simon Lightfoot
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
@msklywenn
msklywenn / BatchBuilderSettings.cs
Last active May 18, 2022 14:32
Unity Batch Builder
// DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
// Version 2, December 2004
//
// Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
//
// Everyone is permitted to copy and distribute verbatim or modified
// copies of this license document, and changing it is allowed as long
// as the name is changed.
//
// DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
@bcnzer
bcnzer / postman-pre-request.js
Last active April 16, 2025 06:21
Postman pre-request script to automatically get a bearer token from Auth0 and save it for reuse
const echoPostRequest = {
url: 'https://<my url>.auth0.com/oauth/token',
method: 'POST',
header: 'Content-Type:application/json',
body: {
mode: 'application/json',
raw: JSON.stringify(
{
client_id:'<your client ID>',
client_secret:'<your client secret>',
@jhorikawa
jhorikawa / VertexColor.shader
Created January 15, 2018 18:39
Unity Shader to visualize vertex color.
Shader "Custom/VertexColor" {
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert vertex:vert
#pragma target 3.0
struct Input {
@TheGreatRambler
TheGreatRambler / szudzik.js
Last active August 7, 2024 14:57
A pairing function (szudzik) that supports negative numbers
// src https://codepen.io/sachmata/post/elegant-pairing
szudzik.getindex = function(x, y) {
var xx = x >= 0 ? x * 2 : x * -2 - 1;
var yy = y >= 0 ? y * 2 : y * -2 - 1;
return (xx >= yy) ? (xx * xx + xx + yy) : (yy * yy + xx);
};
szudzik.unpair = function(z) {
var sqrtz = Math.floor(Math.sqrt(z));

Generating Procedural Game Worlds with Wave Function Collapse

Wave Function Collapse (WFC) by @exutumno is a new algorithm that can generate procedural patterns from a sample image. It's especially exciting for game designers, letting us draw our ideas instead of hand coding them. We'll take a look at the kinds of output WFC can produce and the meaning of the algorithm's parameters. Then we'll walk through setting up WFC in javascript and the Unity game engine.

sprites

The traditional approach to this sort of output is to hand code algorithms that generate features, and combine them to alter your game map. For example you could sprinkle some trees at random coordinates, draw roads with a brownian motion, and add rooms with a Binary Space Partition. This is powerful but time consuming, and your original vision can someti

@moneal
moneal / firebase_pre-request_script.js
Created August 23, 2017 02:21
Postman pre-request script to create a Firebase authentication JWT header.
/**
* This script expects the global variables 'refresh_token' and 'firebase_api_key' to be set. 'firebase_api_key' can be found
* in the Firebase console under project settings then 'Web API Key'.
* 'refresh_token' as to be gathered from watching the network requests to https://securetoken.googleapis.com/v1/token from
* your Firebase app, look for the formdata values
*
* If all the data is found it makes a request to get a new token and sets a 'auth_jwt' environment variable and updates the
* global 'refresh_token'.
*
* Requests that need authentication should have a header with a key of 'Authentication' and value of '{{auth_jwt}}'
@collinjackson
collinjackson / main.dart
Last active August 17, 2023 20:06
PageView example with dots indicator
// Copyright 2017, the Flutter project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(new MyApp());
}
@mikemimik
mikemimik / main.dart
Last active August 3, 2022 04:21
Flutter: Custom theme data
import 'package:flutter/material.dart';
import 'theme.dart' as Theme;
void main() {
runApp(
new MaterialApp(
title: 'CompanyApp',
color: Theme.CompanyColors.blue[500],
theme: Theme.CompanyThemeData,
home: new Scaffold(
@gabrielemariotti
gabrielemariotti / Readme.md
Last active August 5, 2025 08:11
A SimpleSectionedRecyclerViewAdapter: use this class to realize a simple sectioned `RecyclerView.Adapter`.

You can use this class to realize a simple sectioned RecyclerView.Adapter without changing your code.

The RecyclerView should use a LinearLayoutManager. You can use this code also with the TwoWayView with the ListLayoutManager (https://github.com/lucasr/twoway-view)

This is a porting of the class SimpleSectionedListAdapter provided by Google

Screen

Example: