Skip to content

Instantly share code, notes, and snippets.

@hechen
Created April 8, 2015 03:14
Show Gist options
  • Save hechen/62121542b1701bdf71c2 to your computer and use it in GitHub Desktop.
Save hechen/62121542b1701bdf71c2 to your computer and use it in GitHub Desktop.
//
// UIView+Image.h
// ViewImage
//
// Created by hechen on 15/4/8.
// Copyright (c) 2015年 hechen. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface UIView(Image)
- (UIImage *)image;
@end
//
// UIView+Image.m
// ViewImage
//
// Created by hechen on 15/4/8.
// Copyright (c) 2015年 hechen. All rights reserved.
//
#import "UIView+Image.h"
@implementation UIView(Image)
- (UIImage *)image{
CGSize imageSize = [self bounds].size;
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
CGContextRef context = UIGraphicsGetCurrentContext();
// Iterate over every window from back to front
for (UIWindow *window in [[UIApplication sharedApplication] windows]){
if (![window respondsToSelector:@selector(screen)] || [window screen] == [UIScreen mainScreen]){
// -renderInContext: renders in the coordinate space of the layer,
// so we must first apply the layer's geometry to the graphics context
CGContextSaveGState(context);
// Center the context around the window's anchor point
CGContextTranslateCTM(context, [window center].x, [window center].y);
// Apply the window's transform about the anchor point
CGContextConcatCTM(context, [window transform]);
// Offset by the portion of the bounds left of and above the anchor point
CGContextTranslateCTM(context, -[window bounds].size.width *[[window layer] anchorPoint].x, -[window bounds].size.height *[[window layer] anchorPoint].y);
// Render the layer hierarchy to the current context
[[window layer] renderInContext:context];
// Restore the context
CGContextRestoreGState(context);
}
}
// Retrieve the screenshot image
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
@end
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment