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@hecomi
Created May 6, 2012 09:37
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だんまくさんぷる
/**
* Shooting Sample
* created by @hecomi
* web: http://d.hatena.ne.jp/hecomi/
*/
$(function(){
/* ------------------------------------------------------------------------- */
// Global Parameters
/* ------------------------------------------------------------------------- */
const FPS = 30;
const WIDTH = 640;
const HEIGHT = 480;
/* ------------------------------------------------------------------------- */
// Mover
/* ------------------------------------------------------------------------- */
var Mover = function(mover) {
this.x = ('x' in mover) ? mover.x : 0;
this.y = ('y' in mover) ? mover.y : 0;
this.vx = ('vx' in mover) ? mover.vx : 0;
this.vy = ('vy' in mover) ? mover.vy : 3;
this.w = ('w' in mover) ? mover.w : 10;
this.h = ('h' in mover) ? mover.h : 10;
this.cnt = 0;
this.flag = true;
};
Mover.prototype = {
move : function() {
this.x += this.vx;
this.y += this.vy;
++this.cnt;
},
draw : function() {
$("#canvas").drawEllipse({
x : this.x,
y : this.y,
width : this.w,
height : this.h,
fillStyle : '#fff',
});
},
};
/* ------------------------------------------------------------------------- */
// Canvas
/* ------------------------------------------------------------------------- */
var Canvas = {
resize : function() {
var wRate = $(window).width() / WIDTH;
var hRate = $(window).height() / HEIGHT;
var rate = Math.min(wRate, hRate);
$('#canvas').css({
width : WIDTH * rate,
height : HEIGHT * rate,
});
},
clear : function() {
$('#canvas').clearCanvas();
},
};
/* ------------------------------------------------------------------------- */
// OnLoad
/* ------------------------------------------------------------------------- */
$(window).bind({
resize : Canvas.resize
});
Canvas.resize();
main();
/* ------------------------------------------------------------------------- */
// Main
/* ------------------------------------------------------------------------- */
function main() {
var mover = new Mover({
x : WIDTH/2,
y : HEIGHT/2,
w : 10,
h : 10,
vx : 1,
vy : 3,
});
setInterval(function(){
mover.move();
Canvas.clear();
mover.draw();
}, 1000/FPS);
}
});
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