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@heestand-xyz
Last active April 30, 2019 07:47
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Multi Filter
var filterCaches: [String: [CGFloat]] = [:]
func filter(_ value: CGFloat, for seconds: CGFloat, smooth: Bool = true, id: String) -> CGFloat {
guard filterCaches[id] != nil else {
filterCaches[id] = [value]
return value
}
filterCaches[id]!.append(value)
let frameCount = Int(seconds * CGFloat(60))
if filterCaches[id]!.count > frameCount {
filterCaches[id]!.remove(at: 0)
}
guard filterCaches[id]!.count > 1 else {
return filterCaches[id]![0]
}
guard filterCaches[id]!.count > 2 else {
return (filterCaches[id]![0] + filterCaches[id]![1]) / 2
}
var filteredValue: CGFloat = 0.0
var weight: CGFloat = smooth ? 0.0 : CGFloat(filterCaches[id]!.count)
for (i, val) in filterCaches[id]!.enumerated() {
let fraction = CGFloat(i) / CGFloat(filterCaches[id]!.count - 1)
let smoothWeight: CGFloat = 1.0 - (cos(fraction * .pi * 2) / 2 + 0.5)
filteredValue += val * (smooth ? smoothWeight : 1.0)
weight += smoothWeight
}
filteredValue /= weight
return filteredValue
}
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