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@hekras
Last active May 1, 2021 14:48
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Flock of dots
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Flock of</title>
<style type="text/css">
* {
margin: 0;
border: 0;
background-color: black;
}
body {
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
</style>
</head>
<body>
<canvas id='obj-canvas' draggable="false" onmousemove="canvas_mousemove(event)"></canvas>
<script src="flock-of.js"></script>
</body>
</html>
/**
*
* @author Henryk Krasuski aka oldhandmixer
* Flock of dots
*
*/
class PVector {
constructor(x_, y_) {
this.x = x_;
this.y = y_;
}
static sub(v, u) {
return new PVector(v.x - u.x, v.y - u.y);
}
add(v) {
this.x += v.x;
this.y += v.y;
}
mult(f) {
this.x *= f;
this.y *= f;
}
set(x_, y_) {
this.x = x_;
this.y = y_;
}
mag() {
return Math.sqrt(this.x * this.x + this.y * this.y);
}
div(n) {
this.x /= n;
this.y /= n;
}
normalize() {
var m = this.mag();
if (m != 0) {
this.div(m);
}
}
angle() {
var ang = (Math.asin(this.y) < 0) ? Math.PI / 2 - Math.acos(this.x) + Math.PI : Math.PI / 2 + Math.acos(this.x) + Math.PI;
return ang;
}
static random2D() {
var angle = 2 * Math.PI * Math.random();
return (new PVector(Math.cos(angle), Math.sin(angle)));
}
dist(p) {
var dx = this.x - p.x;
var dy = this.y - p.y;
return Math.sqrt(dx * dx + dy * dy);
}
limit(max) {
if (this.mag() > max) {
this.normalize();
this.mult(max);
}
}
}
/**
* Particle class
*/
class PParticle {
constructor() {
this.loc = new PVector(width / 2, height / 2);
this.vel = new PVector(5 * Math.random(), 5 * Math.random());
this.col = 'rgb(' + Math.trunc(255 * Math.random()) + ', ' +
Math.trunc(255 * Math.random()) + ', ' +
Math.trunc(255 * Math.random()) + ')';
}
update() {
var dir = PVector.sub(gloc, this.loc);
dir.normalize();
dir.mult(Math.random() * 0.51);
this.acc = dir;
this.vel.add(this.acc);
this.vel.limit(12);
this.loc.add(this.vel);
}
checkEdges() {
if (this.loc.x > width) {
this.loc.x = 0;
} else if (this.loc.x < 0) {
this.loc.x = width;
}
if (this.loc.y > height) {
this.loc.y = 0;
} else if (this.loc.y < 0) {
this.loc.y = height;
}
}
display(dc) {
dc.fillStyle = this.col;
dc.beginPath();
dc.arc(this.loc.x, this.loc.y, 5, 0, 6.28);
dc.fill();
}
}
// ======================================================
// ======================================================
// ======================================================
function animateloop() {
dc.clearRect(0, 0, width, height);
/*
dc.fillStyle = 'blue';
dc.beginPath();
dc.arc(gloc.x, gloc.y, 10, 0, 6.28);
dc.fill();
*/
var gacc = PVector.random2D();
gvel.add(gacc);
gvel.limit(10);
gloc.add(gvel);
if ((gloc.x > width) || (gloc.x < 0)) {
gvel.x *= -1;
}
if ((gloc.y > height) || (gloc.y < 0)) {
gvel.y *= -1;
}
for (i = 0; i < ppp.length; i++) {
ppp[i].display(dc);
ppp[i].update();
}
}
function canvas_mousemove(ev) {
gloc.set(ev.offsetX, ev.offsetY);
}
// ===================================================
// Main - Program starts here
// ===================================================
const canvas = document.querySelector("canvas");
const width = canvas.width = window.innerWidth - 10;
const height = canvas.height = window.innerHeight - 10;
const dc = canvas.getContext("2d");
var gloc = new PVector(width / 2, height / 2);
var gvel = new PVector(0, 0);
var ppp = [];
for (i = 0; i < 1000; i++) {
ppp.push(new PParticle());
}
canvas.oncontextmenu = function (e) {
e.preventDefault();
};
window.setInterval(animateloop, 1000 / 60);
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