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hemangshah / LoginErrorHandling.playground
Created Dec 24, 2018
Trying to implement the best way to handle custom errors through in a login flow (as an example).
View LoginErrorHandling.playground
import UIKit
// ---- [LoginManager.swift] ---- starts
enum LoginError: Error {
case minUserNameLength(String), minPasswordLength(String), invalidUserName(String), invalidPassword(String)
enum LoginResult {
case result([String: Any])
hemangshah / AppDelegate.swift
Created Dec 12, 2018
Managing Local & Remote Notifications from different classes
View AppDelegate.swift
// [START receive_message]
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print full message.
hemangshah / NetworkMonitor.swift
Created Apr 15, 2018
NetworkMonitor can be used to check for the Internet Connection
View NetworkMonitor.swift
import UIKit
import Reachability
class NetworkMonitor {
static let shared = NetworkMonitor()
internal var isNetworkAvailable : Bool {
get {
return networkStatus != .none
hemangshah / MyLabel.swift
Created Aug 24, 2017
Observe Text changes in UILabel in Swift
View MyLabel.swift
class MyLabel: UILabel {
var textWillChange:((_ oldText: String?)->())? = nil
var textDidChange:((_ newText: String?)->())? = nil
override var text: String? {
willSet {
if textWillChange != nil {
didSet {
hemangshah / StackPlayground.playground
Last active Aug 10, 2017
This is the demonstration of Stack in Swift. I have used the default functions to handle the Stack operations.
View StackPlayground.playground
//: Playground - noun: a place where people can play
import Foundation
class Stack {
static let list = Stack.init()
private var items = Array<Any>()
internal var limit = 5
//MARK: Push
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