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@hendrysadrak
Created November 18, 2014 18:04
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Canvas Element - Line
var lines = [];
function Line(x, y, toX, toY, width, color) {
this.x = x;
this.y = y;
this.toX = toX;
this.toY = toY;
this.width = width;
this.color = color;
this.alpha = 1;
this.angleRadians = Math.PI + Math.atan2(this.toY - this.y, this.toX - this.x);
this.angleDeg = this.angleRadians * 180 / Math.PI;
this.speed = 2;
this.active = true;
this.life = 150;
this.startlife = this.life;
lines.push(this);
this.live = function () {
if (this.life > 0) {
this.life--;
} else {
this.active = false;
}
this.distance = getDistance({
x: this.toX,
y: this.toY
}, {
x: this.x,
y: this.y
});
this.alpha = this.life / this.startlife;
this.toX += this.speed * Math.cos(this.angleDeg * Math.PI / 180);
this.toY += this.speed * Math.sin(this.angleDeg * Math.PI / 180);
};
this.draw = function () {
ctx.beginPath();
ctx.moveTo(this.x, this.y);
ctx.lineTo(this.toX, this.toY);
ctx.strokeStyle = this.color;
ctx.lineWidth = this.width;
// fade out
ctx.save();
ctx.globalAlpha = this.alpha;
ctx.stroke();
ctx.restore();
};
};
/*
Draw Lines
*/
for (var i in lines) {
if (lines[i].active) {
lines[i].live();
lines[i].draw();
}
}
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